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<blockquote data-quote="Noctos" data-source="post: 5485970" data-attributes="member: 6671455"><p>no the books are just suggestion people should take what they want and leave out the rest. players have idea's and theories on how things should really work and those to need to be taken in to consideration. but i'm not saying you don't need the books i use them all the time as a base line for idea's but nothing more. i keep the original spells and feats but i also don't limit my brain to thinking in the hundreds of years the world has had people wondering it that several mages and priests might not have alter any number of them. or that some other guy made a super spiffy set of gear that you might find parts of. even the players them self could and should make new spells and items.</p><p></p><p>the reason so many people run with the book guidelines so much isn't because they don't want to learn new rules it's because dm's get tired of arguing with people about it. the whole (but the book says) crap. secondly it's easier to be unimaginative hell you can ever get adventure to use in stead of creating your own. It's so cool they now labeled the idea of doing what the first pages say to do as <strong>"homebrew"</strong> .</p><p></p><p>and how can you cheat in dnd other lie about your die rolls?</p><p></p><p></p><p><strong><span style="color: Red">"last thing"</span></strong> i give nothing you must work for it, design it, create it, alter it, build it, all the while i throw everything at you slowing, interfering, disrupting and plain out destroying you and your dream of creating that new power.</p></blockquote><p></p>
[QUOTE="Noctos, post: 5485970, member: 6671455"] no the books are just suggestion people should take what they want and leave out the rest. players have idea's and theories on how things should really work and those to need to be taken in to consideration. but i'm not saying you don't need the books i use them all the time as a base line for idea's but nothing more. i keep the original spells and feats but i also don't limit my brain to thinking in the hundreds of years the world has had people wondering it that several mages and priests might not have alter any number of them. or that some other guy made a super spiffy set of gear that you might find parts of. even the players them self could and should make new spells and items. the reason so many people run with the book guidelines so much isn't because they don't want to learn new rules it's because dm's get tired of arguing with people about it. the whole (but the book says) crap. secondly it's easier to be unimaginative hell you can ever get adventure to use in stead of creating your own. It's so cool they now labeled the idea of doing what the first pages say to do as [B]"homebrew"[/B] . and how can you cheat in dnd other lie about your die rolls? [B][COLOR="Red"]"last thing"[/COLOR][/B] i give nothing you must work for it, design it, create it, alter it, build it, all the while i throw everything at you slowing, interfering, disrupting and plain out destroying you and your dream of creating that new power. [/QUOTE]
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