Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help finding a summoner Prestige Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 2655245" data-attributes="member: 29252"><p>Villian in a campaign I'm running; I hand-wave a handful of things (e.g., I didn't write any Knoweledge (The Planes) into his skill set) but he is quite doable by the book. The earliest he can actually Call an outsider (rather than Summon one) is 10th; and at that point, he is missing Dismissal; at 11th, he can have the full minimal list. At 12th, he can pick up the standard Planar Binding, and at 16th can have Planar Binding, Greater (the best Core Calling short of Gate).</p><p>Be careful, though; such a Sorceror has more prep-work than a Wizard, as he has to make a NEW deal with every individual Called creature, make several rolls, and sit in place for an absolute minimum of at least 20 minutes + 2 rounds + DM fiat to do it with a reasonably high safety margin (10 minutes for Calling Diagram, 1 round for Magic Circle Against [alignment], 1 round for Dimensional Anchor, 10 minutes for Planar Binding, DM fiat time for first proposal). If the Sorceror can't make the first deal, he must wait a full 24 hours to propose another (or the same) and make another opposed Charisma check. </p><p>Also, it's strongly reccomended that you pay your Called creatures something (but not required) and take care of them (also not required), as it's possible they could be angry with you after.... and have allies... and Plane Shift capabilities....</p><p>Also, it's more bookkeeping - you need to keep track of the stats for each Binding you succeed with (what, you expect the DM to do all the work?).</p><p></p><p>Some reccomended feats: Spell Penetration & Greater Spell Penetration (Dismissal permits SR), (Greater) Spell Focus (Conjouration) (Planar Binding has a Will Negates to keep the creature from falling into the trap), and perhaps Heighten Spell later on (which is often useful for a Sorceror anyway, as it permits those lower-level spells that get neglected due purely to low save DC's to be useful again) for the same reason as the Spell Focus line.</p><p></p><p>Even at 10th, though, the Sorceror will still have enough Spells Known at lower levels to be of use without the prep-work (e.g., Fireball at 3rd, Rope Trick and Scorching Ray at 2nd...) although won't be quite as strong of a blaster as would a blaster-centric Sorceror at that level (Empowered Fireball or Lightning Boly - yummy 15d6...).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2655245, member: 29252"] Villian in a campaign I'm running; I hand-wave a handful of things (e.g., I didn't write any Knoweledge (The Planes) into his skill set) but he is quite doable by the book. The earliest he can actually Call an outsider (rather than Summon one) is 10th; and at that point, he is missing Dismissal; at 11th, he can have the full minimal list. At 12th, he can pick up the standard Planar Binding, and at 16th can have Planar Binding, Greater (the best Core Calling short of Gate). Be careful, though; such a Sorceror has more prep-work than a Wizard, as he has to make a NEW deal with every individual Called creature, make several rolls, and sit in place for an absolute minimum of at least 20 minutes + 2 rounds + DM fiat to do it with a reasonably high safety margin (10 minutes for Calling Diagram, 1 round for Magic Circle Against [alignment], 1 round for Dimensional Anchor, 10 minutes for Planar Binding, DM fiat time for first proposal). If the Sorceror can't make the first deal, he must wait a full 24 hours to propose another (or the same) and make another opposed Charisma check. Also, it's strongly reccomended that you pay your Called creatures something (but not required) and take care of them (also not required), as it's possible they could be angry with you after.... and have allies... and Plane Shift capabilities.... Also, it's more bookkeeping - you need to keep track of the stats for each Binding you succeed with (what, you expect the DM to do all the work?). Some reccomended feats: Spell Penetration & Greater Spell Penetration (Dismissal permits SR), (Greater) Spell Focus (Conjouration) (Planar Binding has a Will Negates to keep the creature from falling into the trap), and perhaps Heighten Spell later on (which is often useful for a Sorceror anyway, as it permits those lower-level spells that get neglected due purely to low save DC's to be useful again) for the same reason as the Spell Focus line. Even at 10th, though, the Sorceror will still have enough Spells Known at lower levels to be of use without the prep-work (e.g., Fireball at 3rd, Rope Trick and Scorching Ray at 2nd...) although won't be quite as strong of a blaster as would a blaster-centric Sorceror at that level (Empowered Fireball or Lightning Boly - yummy 15d6...). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help finding a summoner Prestige Class
Top