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<blockquote data-quote="Mesh Hong" data-source="post: 5215760" data-attributes="member: 73463"><p>My first impressions of the creatures is that its defences are a little high, I would have expected:</p><p> </p><p>AC 20; and Fortitude, Reflex and Will around 18</p><p> </p><p>For most of the combat he will only be able making one attack a turn, which is a little dull. Really he should have an at will double attack, and maybe a recharge burst, blast or attack that can hit 3 PCs.</p><p> </p><p>If you are going to make the summoned creatures (4) minions I wouldn't have the summon power as a standard action, I would make it a move action. This would allow him to maintain an attack.</p><p> </p><p>You mention that you want him to be a recurring villian. If this is the case I would try and design an escape route for him. You say you will have 2 leaders and 4 strikers facing him, there is a very very good chance they will cut him to ribbons before he can escape unless he starts retreating very early.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5215760, member: 73463"] My first impressions of the creatures is that its defences are a little high, I would have expected: AC 20; and Fortitude, Reflex and Will around 18 For most of the combat he will only be able making one attack a turn, which is a little dull. Really he should have an at will double attack, and maybe a recharge burst, blast or attack that can hit 3 PCs. If you are going to make the summoned creatures (4) minions I wouldn't have the summon power as a standard action, I would make it a move action. This would allow him to maintain an attack. You mention that you want him to be a recurring villian. If this is the case I would try and design an escape route for him. You say you will have 2 leaders and 4 strikers facing him, there is a very very good chance they will cut him to ribbons before he can escape unless he starts retreating very early. [/QUOTE]
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