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<blockquote data-quote="Jester David" data-source="post: 6687303" data-attributes="member: 37579"><p>Have you seen <em>The Lost Room</em>?</p><p><a href="https://en.wikipedia.org/wiki/The_Lost_Room" target="_blank">https://en.wikipedia.org/wiki/The_Lost_Room</a></p><p></p><p>If not, shame on you. It's like $10 on Amazon. You'd just waste that money. </p><p>Okay, if you have (or are waiting for the order to arrive) one of the magical MacGuffins is a key that opens any door with a lock, and makes that doorway a portal to a room. The titular lost room.</p><p></p><p>What if the magic item was a key that worked on any doorway and made that door open into the inn? But so long as the door remained open, you cannot leave the inn (not just because the only door leads elsewhere but some magical effect makes the windows sealed. So you can get back to the inn almost anywhere (provided there's a door), and by closing the door you can choose remain in Larchwood, but if you leave the open you can go have a beer and ask some advice and still get back into the dungeon.</p><p></p><p>It limits its use, as not even dungeon would have doors with locks. And resting would be tricky, since the people in the inn might not fancy being trapped inside or having hostile monsters come through.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6687303, member: 37579"] Have you seen [I]The Lost Room[/I]? [URL]https://en.wikipedia.org/wiki/The_Lost_Room[/URL] If not, shame on you. It's like $10 on Amazon. You'd just waste that money. Okay, if you have (or are waiting for the order to arrive) one of the magical MacGuffins is a key that opens any door with a lock, and makes that doorway a portal to a room. The titular lost room. What if the magic item was a key that worked on any doorway and made that door open into the inn? But so long as the door remained open, you cannot leave the inn (not just because the only door leads elsewhere but some magical effect makes the windows sealed. So you can get back to the inn almost anywhere (provided there's a door), and by closing the door you can choose remain in Larchwood, but if you leave the open you can go have a beer and ask some advice and still get back into the dungeon. It limits its use, as not even dungeon would have doors with locks. And resting would be tricky, since the people in the inn might not fancy being trapped inside or having hostile monsters come through. [/QUOTE]
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