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Need help fleshing out a 'karma' action-point system
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<blockquote data-quote="N'raac" data-source="post: 5865731" data-attributes="member: 6681948"><p>From a campaign dynamic of encouraging certain alignments (and in-play behaviour) and discouraging others, this could be a powerful tool. However, if the players want to play hard-bitten mercenaries, I can see open rebellion (much like asking dungeon crawling "kill the monster, take its loot" players to run four colour Superheroes).</p><p></p><p>Is it better karma to uphold the law by returning an escaped slave to his/her rightful owner after determining that the owner does not mistreat the slaves (certainly not outside the bounds of the law) or to value freedom above that law and help the slave to freedom? The LG character will logically be more inclined than the NG or CG character to follow the former approach.</p><p></p><p>The ability of the GM to control the impact of negative karma also meas a lot of trust must be placed in the GM to use that negative karma equitably, not favour some characters over others, etc. Having established that the system is intended to reward LG behaviour and punish C or E characters, I'm not sure how much trust I would have in that regard.</p><p></p><p>Perhaps the reversal of negative karma should require the use in some way advance the cause of law and good, not just be a convenient way for this Lower Planar monster to make a save or land a hit, if karma favours the righteous and the just.</p><p></p><p>Will the system enhance the fun of the game, or is it to provide another tool for forcing certain players to play "the right way"?</p></blockquote><p></p>
[QUOTE="N'raac, post: 5865731, member: 6681948"] From a campaign dynamic of encouraging certain alignments (and in-play behaviour) and discouraging others, this could be a powerful tool. However, if the players want to play hard-bitten mercenaries, I can see open rebellion (much like asking dungeon crawling "kill the monster, take its loot" players to run four colour Superheroes). Is it better karma to uphold the law by returning an escaped slave to his/her rightful owner after determining that the owner does not mistreat the slaves (certainly not outside the bounds of the law) or to value freedom above that law and help the slave to freedom? The LG character will logically be more inclined than the NG or CG character to follow the former approach. The ability of the GM to control the impact of negative karma also meas a lot of trust must be placed in the GM to use that negative karma equitably, not favour some characters over others, etc. Having established that the system is intended to reward LG behaviour and punish C or E characters, I'm not sure how much trust I would have in that regard. Perhaps the reversal of negative karma should require the use in some way advance the cause of law and good, not just be a convenient way for this Lower Planar monster to make a save or land a hit, if karma favours the righteous and the just. Will the system enhance the fun of the game, or is it to provide another tool for forcing certain players to play "the right way"? [/QUOTE]
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Need help fleshing out a 'karma' action-point system
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