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Need help fleshing out a 'karma' action-point system
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<blockquote data-quote="Matthias" data-source="post: 5870131" data-attributes="member: 3625"><p>How much of an improvement would it be if I simply eliminated the alignment-based aspects?</p><p></p><p>I will see about rewriting the system to bring the emphasis to "accomplishing heroic (or perhaps infamous) deeds" rather than "being a goody-goody type person." Overall I would prefer to keep the notion that players should be able to fudge dice too, within certain 'safe limits' (i.e. Good Karma) though they can also overdo it if they need to (Bad Karma) albeit reaping certain negative consequences (which we'll call Backlash).</p><p></p><p>I am considering also requiring a player to use up all their Good Karma first before they can start dipping into Bad Karma, and The rate of replenishment of Karma would need to be adjusted accordingly so that Karma remains something special yet available often enough that it actually has a noticeable impact on the game. On the other hand, I don't want players invoking Karma on every third or fourth non-trivial d20 roll they have to make. (Fixing things so that one out of every ten to fifteen non-trivial d20 rolls, when used by players who like to be able to fudge once in a while, would be a good balance).</p><p></p><p>Finally, the karma-check mechanic previously described involves extra dice rolls to be sure--as far as recovering Karma is concerned, maybe Karma should automatically return after a defined rest period. For example: eight hours' uninterrupted sleep could let you recover 1 Karma point. (Additionally, points recovered per rest period, minimum length of rest period, and so on could be adjusted by feats and magic items.)</p><p></p><p>Karmic Focus feat: you can recover 2 Karma points per 8 hours of sleep instead of just one. If you are only able to sleep for four hours, you recover 1 point only.</p><p></p><p>Hema's Meditation Mat: Spending two hours in total meditation in a quiet, comfortable place while reclining on it lets you recover 1 Karma point. Usable 1/day. (Costs and item creation TBD)</p></blockquote><p></p>
[QUOTE="Matthias, post: 5870131, member: 3625"] How much of an improvement would it be if I simply eliminated the alignment-based aspects? I will see about rewriting the system to bring the emphasis to "accomplishing heroic (or perhaps infamous) deeds" rather than "being a goody-goody type person." Overall I would prefer to keep the notion that players should be able to fudge dice too, within certain 'safe limits' (i.e. Good Karma) though they can also overdo it if they need to (Bad Karma) albeit reaping certain negative consequences (which we'll call Backlash). I am considering also requiring a player to use up all their Good Karma first before they can start dipping into Bad Karma, and The rate of replenishment of Karma would need to be adjusted accordingly so that Karma remains something special yet available often enough that it actually has a noticeable impact on the game. On the other hand, I don't want players invoking Karma on every third or fourth non-trivial d20 roll they have to make. (Fixing things so that one out of every ten to fifteen non-trivial d20 rolls, when used by players who like to be able to fudge once in a while, would be a good balance). Finally, the karma-check mechanic previously described involves extra dice rolls to be sure--as far as recovering Karma is concerned, maybe Karma should automatically return after a defined rest period. For example: eight hours' uninterrupted sleep could let you recover 1 Karma point. (Additionally, points recovered per rest period, minimum length of rest period, and so on could be adjusted by feats and magic items.) Karmic Focus feat: you can recover 2 Karma points per 8 hours of sleep instead of just one. If you are only able to sleep for four hours, you recover 1 point only. Hema's Meditation Mat: Spending two hours in total meditation in a quiet, comfortable place while reclining on it lets you recover 1 Karma point. Usable 1/day. (Costs and item creation TBD) [/QUOTE]
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Need help fleshing out a 'karma' action-point system
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