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<blockquote data-quote="SableWyvern" data-source="post: 99704" data-attributes="member: 1008"><p>An idea for one thread within the scenario (I did something similar once, and it worked pretty well).</p><p></p><p>Seperate the group. Do a quick private spot with each player until they meet back up, and inform one that he is now playing an evil imposter of himself. Let the player know exactly how he is meant to disrupt/scare/kill/place doubt into the minds of the party.</p><p></p><p>Have the party meet the real PC (being played by you), in a predicament/trap etc... The player resumes playing the real PC once the situation is resolved.</p><p></p><p>Repeat with a different character.</p><p></p><p>Do a third time, but this time the player continues to play the real PC, and the one encountered and played by you is the imposter.</p><p></p><p>Another option:</p><p></p><p>Factions of ghosts/shadows/whatever (or individuals) within the asylum.</p><p></p><p>-The ones that wish to lead the party to its doom through pleading and begging.</p><p>-The ones that wish to lead the party to its doom through aggression and threat.</p><p>-The ones that wish to help the party through stern, somewhat aggressive motivation.</p><p>-The ones that want to help the party, but first want the director slain so that they can be freed.</p><p>-The ones who know that defeating the director will require destroying item 'X', which will just so happen to release some dark and evil entity even more powerful, insane and malicious than the director.</p><p></p><p>etc.... Mix and match as many as you want.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 99704, member: 1008"] An idea for one thread within the scenario (I did something similar once, and it worked pretty well). Seperate the group. Do a quick private spot with each player until they meet back up, and inform one that he is now playing an evil imposter of himself. Let the player know exactly how he is meant to disrupt/scare/kill/place doubt into the minds of the party. Have the party meet the real PC (being played by you), in a predicament/trap etc... The player resumes playing the real PC once the situation is resolved. Repeat with a different character. Do a third time, but this time the player continues to play the real PC, and the one encountered and played by you is the imposter. Another option: Factions of ghosts/shadows/whatever (or individuals) within the asylum. -The ones that wish to lead the party to its doom through pleading and begging. -The ones that wish to lead the party to its doom through aggression and threat. -The ones that wish to help the party through stern, somewhat aggressive motivation. -The ones that want to help the party, but first want the director slain so that they can be freed. -The ones who know that defeating the director will require destroying item 'X', which will just so happen to release some dark and evil entity even more powerful, insane and malicious than the director. etc.... Mix and match as many as you want. [/QUOTE]
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