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Need help fleshing out selection of spells dealing with fire/cold

Well, the "fire trap" idea is essentially what happens in the summers of California and Texas...or when someone treats an area with accelerants before committing arson.

The reverse would be like what happens when you run your sprinklers before an arctic cold snap.

Yeah, but like I said, I'm not sure how magic would accomplish that. I suppose one could remove moisture from the air by using an elementalism-type spell to simply relocate the moisture in the air to somewhere else, or to take water from a container and spread it as vapors into the air for the reverse effect; is that what you were referring to? I initially thought you were referring to actually using magic to "create" or "destroy" moisture, which would be far more complex.
 

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I was thinking more like relocation, which makes its limited duration make sense- the magic can only maintain the unnatural humidity levels for so long....
 

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