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Community
General Tabletop Discussion
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Need help fleshing out selection of spells dealing with fire/cold
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<blockquote data-quote="System Ufera" data-source="post: 6227311" data-attributes="member: 6671268"><p>Erm... not quite. As I explained in my first post, magic in my system's setting is not an exception to physical law, but a part of it. For example (and I'm not sure why I didn't include this example in the first place), if you want to throw a fireball at your enemies, you've got to first learn how fires burn, then you have to learn how to convert arcane energy into thermal energy, and, optionally, you have to learn how to set aside more arcane energy as fuel for the fire you'll be making, in case you don't already have something to act as fuel. If you want to make a bigger fireball, you have to learn more effective formulae and techniques for converting arcane energy into thermal energy.</p><p></p><p>Anyway, magic won't necessarily work faster than natural exposure, since the magic itself would be merely causing an effect identical to natural exposure. I'd assume that just trying for greater exposure would eventually go into the realm of doing straight-up damage anyway, but I could be wrong. I suppose, if you really wanted to make your enemies sick, you could try trapping your enemies so they couldn't attack you, then raising/lowering the temperature, <em>then</em> using a really hard-to-master and energy-draining spell from the college of Dimensiomancy to create a dimensional pocket of altered space-time, so the effect takes place quicker (and making trapping your enemies beforehand even more important, since you'd be speeding them up, making them much deadlier in a fight); or, you could use a Biomancy spell to weaken their ability to resist the effects of the heat or cold. Of course, if you're already planning on using Biomancy, there would be a lot of much easier ways to make your enemies sick, and so you'd probably be doing one of those things instead.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6227311, member: 6671268"] Erm... not quite. As I explained in my first post, magic in my system's setting is not an exception to physical law, but a part of it. For example (and I'm not sure why I didn't include this example in the first place), if you want to throw a fireball at your enemies, you've got to first learn how fires burn, then you have to learn how to convert arcane energy into thermal energy, and, optionally, you have to learn how to set aside more arcane energy as fuel for the fire you'll be making, in case you don't already have something to act as fuel. If you want to make a bigger fireball, you have to learn more effective formulae and techniques for converting arcane energy into thermal energy. Anyway, magic won't necessarily work faster than natural exposure, since the magic itself would be merely causing an effect identical to natural exposure. I'd assume that just trying for greater exposure would eventually go into the realm of doing straight-up damage anyway, but I could be wrong. I suppose, if you really wanted to make your enemies sick, you could try trapping your enemies so they couldn't attack you, then raising/lowering the temperature, [I]then[/I] using a really hard-to-master and energy-draining spell from the college of Dimensiomancy to create a dimensional pocket of altered space-time, so the effect takes place quicker (and making trapping your enemies beforehand even more important, since you'd be speeding them up, making them much deadlier in a fight); or, you could use a Biomancy spell to weaken their ability to resist the effects of the heat or cold. Of course, if you're already planning on using Biomancy, there would be a lot of much easier ways to make your enemies sick, and so you'd probably be doing one of those things instead. [/QUOTE]
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