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Need help fleshing out selection of spells dealing with fire/cold
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6227435" data-attributes="member: 19675"><p>In battle, if you kill a foe, your enemy is down a man. If you wound or disable a foe, your enemy is down 1-3 men, depending on how they care for their fallen.</p><p></p><p>Using your assassin example, imagine he is near a door guarded by 2 watchmen. From concealment, he induces hyperthermia- a.k.a. heat stroke- in one guard. Tht guard collapses, definitely disoriented, possibly unconscious. The other must get him to help...leaving the door unguarded for precious minutes.</p><p></p><p>As for this:</p><p></p><p></p><p></p><p>I got what youre saying, but it still must perforce be more rapid than natural processes in some way. Your magic system still violates the RW laws of thermodynamics, but it is merely being redefined in such a way that the caster is manipulating reality with a profound understanding of the fictional world's physics.</p><p></p><p>In your example, you're substituting arcane energy for natural fuel, which is faster than getting actual fuel to the location you want the fire to erupt.</p><p></p><p>So, in the example of a Hyperthermia or Hypothermia spell, you're making the body react to temperatures not generally experienced at that time & place, manipulating body temperature with arcane energy in much the same way- albeit with infinitely more subtlety- as was done with the arcane energy fueled fireball.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6227435, member: 19675"] In battle, if you kill a foe, your enemy is down a man. If you wound or disable a foe, your enemy is down 1-3 men, depending on how they care for their fallen. Using your assassin example, imagine he is near a door guarded by 2 watchmen. From concealment, he induces hyperthermia- a.k.a. heat stroke- in one guard. Tht guard collapses, definitely disoriented, possibly unconscious. The other must get him to help...leaving the door unguarded for precious minutes. As for this: I got what youre saying, but it still must perforce be more rapid than natural processes in some way. Your magic system still violates the RW laws of thermodynamics, but it is merely being redefined in such a way that the caster is manipulating reality with a profound understanding of the fictional world's physics. In your example, you're substituting arcane energy for natural fuel, which is faster than getting actual fuel to the location you want the fire to erupt. So, in the example of a Hyperthermia or Hypothermia spell, you're making the body react to temperatures not generally experienced at that time & place, manipulating body temperature with arcane energy in much the same way- albeit with infinitely more subtlety- as was done with the arcane energy fueled fireball. [/QUOTE]
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Need help fleshing out selection of spells dealing with fire/cold
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