Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help fleshing out selection of spells dealing with fire/cold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="System Ufera" data-source="post: 6227460" data-attributes="member: 6671268"><p>And that's another good point... I'm a rather "inside the box" thinker, in case you couldn't tell. I was thinking more along the lines of, you know, perhaps a nobleman is doing some winter hunting, and would normally survive due to adequate preparation, but then you, having different plans, sneak up near him, give him hypothermia, and leave his dead or dying body there. If he had bodyguards, and if you were sneaky enough, they'll likely assume the cold got to him, and that he died before they could save him. If the nobleman was one of those young brash types who felt no need for bodyguards, whoever recovers the body will see no cuts or any other signs of fighting, and likely say he died of hypothermia.</p><p></p><p></p><p></p><p>While I realize that my system is inevitably and intentionally going to violate RW physics, I'm curious as to why you specifically mentioned thermodynamics.</p><p></p><p></p><p></p><p>Granted, I'm no expert, but I would assume that the amount of heat required to make you <em>instantly </em>sick would be beyond the amount of heat required to cause combustion. That's most of why I had argued that, in battle, one might as well just burn someone instead of making them sick, because (and correct me if I'm wrong) making someone sick with hyperthermia, without making enough heat to cause combustion, would take more time than simply burning them.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6227460, member: 6671268"] And that's another good point... I'm a rather "inside the box" thinker, in case you couldn't tell. I was thinking more along the lines of, you know, perhaps a nobleman is doing some winter hunting, and would normally survive due to adequate preparation, but then you, having different plans, sneak up near him, give him hypothermia, and leave his dead or dying body there. If he had bodyguards, and if you were sneaky enough, they'll likely assume the cold got to him, and that he died before they could save him. If the nobleman was one of those young brash types who felt no need for bodyguards, whoever recovers the body will see no cuts or any other signs of fighting, and likely say he died of hypothermia. While I realize that my system is inevitably and intentionally going to violate RW physics, I'm curious as to why you specifically mentioned thermodynamics. Granted, I'm no expert, but I would assume that the amount of heat required to make you [I]instantly [/I]sick would be beyond the amount of heat required to cause combustion. That's most of why I had argued that, in battle, one might as well just burn someone instead of making them sick, because (and correct me if I'm wrong) making someone sick with hyperthermia, without making enough heat to cause combustion, would take more time than simply burning them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help fleshing out selection of spells dealing with fire/cold
Top