Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need help for a Cast-on-the-fly spell system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 180296" data-attributes="member: 840"><p><strong>Once upon a time...</strong></p><p></p><p>I went and created something very similar to what Sean has done, but for clerics alone. I warn you now, that while the *idea* of creating custom tailored spells on the fly is very attractive, I found the reality in play to be something else entirely.</p><p></p><p>Now YMMV, but now when a player is confronted by so many choices and so many modifiers - casting any spell can be ardious. The player is enivitably going to want to "play the numbers" so as to get the *most* benefit with the *least* amount of points and *tailored* to that specific instance. Naturally, the more familiar you are with the system the better, but there can be a ton (and I mean a *ton*) of DM-fiat when the player tries something which isn't cut and dried. Spells with secondary, unusual or multiple effects... You'll know more when and if you try and run it. I eventuallly just threw my hands up and said, "Forget it - back to standard spells.". </p><p></p><p>On that note, I do allow some latitude in the existing spells. Currently I'm allowing my path magic wizards free Spell Sculpting as per the feat and also allow them to scale down any die rolls for their spells. Eg. A 10 dice fireball can be shaped as desired (within the Sculpt Spell perameters) and can inflict anywhere from 1 to 10 dice using d1, d2, d3, d4 or d6 for damage (only up to the max. die allowed for the spell.)</p><p></p><p>This gives wizards a little more freedom without having to resort to the hair-pulling the custom spellcasting gave me.</p><p></p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 180296, member: 840"] [b]Once upon a time...[/b] I went and created something very similar to what Sean has done, but for clerics alone. I warn you now, that while the *idea* of creating custom tailored spells on the fly is very attractive, I found the reality in play to be something else entirely. Now YMMV, but now when a player is confronted by so many choices and so many modifiers - casting any spell can be ardious. The player is enivitably going to want to "play the numbers" so as to get the *most* benefit with the *least* amount of points and *tailored* to that specific instance. Naturally, the more familiar you are with the system the better, but there can be a ton (and I mean a *ton*) of DM-fiat when the player tries something which isn't cut and dried. Spells with secondary, unusual or multiple effects... You'll know more when and if you try and run it. I eventuallly just threw my hands up and said, "Forget it - back to standard spells.". On that note, I do allow some latitude in the existing spells. Currently I'm allowing my path magic wizards free Spell Sculpting as per the feat and also allow them to scale down any die rolls for their spells. Eg. A 10 dice fireball can be shaped as desired (within the Sculpt Spell perameters) and can inflict anywhere from 1 to 10 dice using d1, d2, d3, d4 or d6 for damage (only up to the max. die allowed for the spell.) This gives wizards a little more freedom without having to resort to the hair-pulling the custom spellcasting gave me. A'koss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help for a Cast-on-the-fly spell system
Top