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Need help for a friend. Incarnum related.
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<blockquote data-quote="javcs" data-source="post: 3338314" data-attributes="member: 43677"><p>Some of the incarnum stuff is flat broken.</p><p></p><p>A level 1 human rogue/scout/ninja/etc. can drop upto 4d6 electricity damage on a melee touch attack with two feats Shape Soulmeld (Lightning Gauntlets), and any feat that gives him essentia.</p><p></p><p></p><p>I don't really know that much else about the Incarnum system, nobody in my games have ever really used it much. Something that I plan to change next campaign.</p><p></p><p></p><p>Damage Reduction is going to be very annoying to punch through at higher levels.</p><p>Incarnum can't entirely make up for the lack of magic weaponry/armor - it supplements magic.</p><p></p><p>Dealing enough damage is going to be difficult, AC and Attack bonuses will go down significantly.</p><p></p><p>It's going to be interesting/challenging for the players.</p></blockquote><p></p>
[QUOTE="javcs, post: 3338314, member: 43677"] Some of the incarnum stuff is flat broken. A level 1 human rogue/scout/ninja/etc. can drop upto 4d6 electricity damage on a melee touch attack with two feats Shape Soulmeld (Lightning Gauntlets), and any feat that gives him essentia. I don't really know that much else about the Incarnum system, nobody in my games have ever really used it much. Something that I plan to change next campaign. Damage Reduction is going to be very annoying to punch through at higher levels. Incarnum can't entirely make up for the lack of magic weaponry/armor - it supplements magic. Dealing enough damage is going to be difficult, AC and Attack bonuses will go down significantly. It's going to be interesting/challenging for the players. [/QUOTE]
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