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Need help for complex encounter: Gates of Firestorm Peak.
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<blockquote data-quote="Ancalagon" data-source="post: 7291292" data-attributes="member: 23"><p>Well I *did* mention the level of the party in my original post you know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> as well as the class.</p><p></p><p>The party's access to area of effect spells isn't fantastic (no fireballs) but they do have some. </p><p></p><p>First, as mentioned they have access to a Tiny Servant with a dragon breath spell on (3d6 cone), which will go off once or twice before the Duergars smash it. They have access to moonfire via the paladin, and the cleric has spirit guardians. Perhaps the most dangerous for the Duergar will be the warlock's fear spell. However, Duergars *do* have advantage to saves vs spells so they will hard to affect.</p><p></p><p>They may send the warlock invisible ahead to check things out, but the caltrops will severely hinder that.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7291292, member: 23"] Well I *did* mention the level of the party in my original post you know ;) as well as the class. The party's access to area of effect spells isn't fantastic (no fireballs) but they do have some. First, as mentioned they have access to a Tiny Servant with a dragon breath spell on (3d6 cone), which will go off once or twice before the Duergars smash it. They have access to moonfire via the paladin, and the cleric has spirit guardians. Perhaps the most dangerous for the Duergar will be the warlock's fear spell. However, Duergars *do* have advantage to saves vs spells so they will hard to affect. They may send the warlock invisible ahead to check things out, but the caltrops will severely hinder that. [/QUOTE]
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Need help for complex encounter: Gates of Firestorm Peak.
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