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<blockquote data-quote="Halivar" data-source="post: 988007" data-attributes="member: 9327"><p>Well, if you want a city-type campaign, you're going to have to find a way to incorporate the other types of adventures your players will miss out on... for instance, instead of "dungeon delving" have some sort of sewer network with dungeon baddies in them. </p><p></p><p>Sounds like this is going to be more story-oriented, though. In that case, I would say DETAIL, DETAIL, and MORE DETAIL. Get that city down to every brick (be flexible though, like Ycore says). Have a plethora of NPC stat sheets for use when players decide to walk into random taverns. Build back story you think your players will never need to know. Make sure the city has everything your players need to stay interested in what's going on, such that they don't need to leave for adventure.</p><p></p><p>BTW, might I suggest calling the main city "Midgaard"? Sorry, old MUDding roots came back to me.</p><p></p><p>As for story, if your players are as new as you are, I'd say dig up all those old 1e adventure modules (find some on the WotC site) and STEAL, STEAL, STEAL! In the end, every adventure is like any other, anyhow.</p><p></p><p>Cheers, and good luck!</p></blockquote><p></p>
[QUOTE="Halivar, post: 988007, member: 9327"] Well, if you want a city-type campaign, you're going to have to find a way to incorporate the other types of adventures your players will miss out on... for instance, instead of "dungeon delving" have some sort of sewer network with dungeon baddies in them. Sounds like this is going to be more story-oriented, though. In that case, I would say DETAIL, DETAIL, and MORE DETAIL. Get that city down to every brick (be flexible though, like Ycore says). Have a plethora of NPC stat sheets for use when players decide to walk into random taverns. Build back story you think your players will never need to know. Make sure the city has everything your players need to stay interested in what's going on, such that they don't need to leave for adventure. BTW, might I suggest calling the main city "Midgaard"? Sorry, old MUDding roots came back to me. As for story, if your players are as new as you are, I'd say dig up all those old 1e adventure modules (find some on the WotC site) and STEAL, STEAL, STEAL! In the end, every adventure is like any other, anyhow. Cheers, and good luck! [/QUOTE]
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