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<blockquote data-quote="BiggusGeekus" data-source="post: 988015" data-attributes="member: 1014"><p>This should get you a start up on mapping</p><p></p><p><a href="http://www.dungeoncrafter.com./" target="_blank">www.dungeoncrafter.com./</a></p><p></p><p>Do not map out every house or you will go insane. </p><p></p><p><strong> Biggus Geekus' cheesy way to generate locale flavor in bluk</strong></p><p></p><p>1) Figure out how much bulk stuff you need. 9 cities, 1 large town, 12 towns, 13 small towns, and 30 villages makes 65.</p><p></p><p>2) Create a matrix based on class and something else</p><p></p><p>There are 12 base classes. Throw in Aristocrat, Adept, and Expert (tradesmen) to get 15. </p><p></p><p>Now visit <a href="http://www.zipworld.com.au/~hong/dnd/britannia/virtue.htm" target="_blank">Hong's Ultima d20 page</a> and check out the Ultima avatar virtues: Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility</p><p></p><p>That's 15 classes and 8 virtues. See where we're going?</p><p></p><p>3) write down the name of each class three times and pick 5 to do an extra, fouth time. Now roll 1d8 for each class to assign a virtute to it. That will be the "seed flavor" for the town.</p><p></p><p>Example: You have a listing for "Wizard". You roll d8 and get 3 for "Valor". Your town has several wizards who are known for their valor <em>or</em> has a crystal that tests wizards for valor and they have to make a pilgrimage there <em>or</em> there's a huge tower that was once the home of a valorious wizard but no one goes there or whatever.</p><p></p><p>The idea is to give you a unique springboard for each town.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 988015, member: 1014"] This should get you a start up on mapping [url]www.dungeoncrafter.com./[/url] Do not map out every house or you will go insane. [b] Biggus Geekus' cheesy way to generate locale flavor in bluk[/b] 1) Figure out how much bulk stuff you need. 9 cities, 1 large town, 12 towns, 13 small towns, and 30 villages makes 65. 2) Create a matrix based on class and something else There are 12 base classes. Throw in Aristocrat, Adept, and Expert (tradesmen) to get 15. Now visit [URL=http://www.zipworld.com.au/~hong/dnd/britannia/virtue.htm]Hong's Ultima d20 page[/URL] and check out the Ultima avatar virtues: Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility That's 15 classes and 8 virtues. See where we're going? 3) write down the name of each class three times and pick 5 to do an extra, fouth time. Now roll 1d8 for each class to assign a virtute to it. That will be the "seed flavor" for the town. Example: You have a listing for "Wizard". You roll d8 and get 3 for "Valor". Your town has several wizards who are known for their valor [i]or[/i] has a crystal that tests wizards for valor and they have to make a pilgrimage there [i]or[/i] there's a huge tower that was once the home of a valorious wizard but no one goes there or whatever. The idea is to give you a unique springboard for each town. Hope this helps. [/QUOTE]
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