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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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<blockquote data-quote="Death_Jester" data-source="post: 232337" data-attributes="member: 2156"><p><strong>Thanks for the imput!</strong></p><p></p><p>Greetings Ladies and Gentlemen, </p><p></p><p>I am back from my little vacation to find all kinds of good stuff waiting for me here in this little post. I will be reading the Story hour for any ideals that I can get. </p><p></p><p>A little bit about the Paladin's personality and what motivates her in order for you to help me out specifically. (Thanks Rackhir) Unfortunately She is a very new to 3rd Ed and hasn't come up with a good motivation for the character as of yet. She has a wonderful history though. When I get the chance I will get her to talk to me about what drives her and work from there. </p><p></p><p>I do however have a few Ideas of my own I would like to share with the group to see what you think.</p><p> </p><p>The Paladin is followed by a cleric of a rival religion (this is a player character by the way). This cleric was sent to help "convert" the Paladin and help her see the light of things. I have plans for the church to have a few skeletons in their closet that will surly make the paladin question her faith. The rival cleric will have some special dispensation to block the paladin’s ability only twice to "test her faith" (anyone that has read Job in the bible knows what I'm talking about.) Hopefully this will be at the appropriate time to cause a crisis of faith. </p><p></p><p>Very soon she will find a "Paragon" of the faith (a mighty Paladin of at least 5th level) he will have been left behind to protect the temple with her. She will find him drunk and incapable of doing his duties. If she brings this up to anyone within the faith she will be told in no uncertain terms that the man in question is of impeccable character and that she is clearly mistaken. This will make an enemy of the Superior paladin and alienate her from the rest of the order. Later on in the game she will find out the reason that the paladin is a drunk. He saw his friends killed by some horrible outsider. He was the only survivor of the group. That is the story that he told the high priests anyway. </p><p></p><p>The truth is that he found out that one of his companions was going to bring charges against a high official of the church for something terrible. Out of a sense of duty to protect the church he killed the companion and later the entire group were attacked by a powerful outsider and killed to the man, except him of course. He has covered up the problem with the Priest and now lives with guilt so profound that it is slowly eating at him. He drinks to get away from it. </p><p></p><p>The official in the church as a special interest in the development of the young at a local orphanage and has been a regular "patron" of the children, especially after hours if you take my meaning. Anyway the paladin confronted the official and they came to an understanding. That one would not reveal the others secret and cover for one another if need be. Needless to say that neither have been able to access their class abilities for quite a while now but they have nonetheless kept their positions in the church. </p><p></p><p>The young paladin will find out about the priest and the paladin this way. One night there will be a fire in the orphanage near the temple and the paladin will be passed out drunk as usual and the young paladin will catch him. The young Paladin will see the priest leaving the scene and will have to decide between catching up with the priest and saving the children. The drunken Paladin and the young Paladin already have a grudge because of the earlier incident and this will look to the rest of the order as if it were a bit of name calling on the part of the young paladin. The high priest who was already in the orphanage will be the first to protect the drunken paladin and deny that he was even there. </p><p></p><p>Hopefully things will come to a head and the Cleric of the rival deity will use the ability to block her powers and that will eventually cause her to see the entire order as hypocrites and tell them to go to the hells. </p><p></p><p>She will become an outcast and enemy of the church they will hunt her down like a dog. Hopefully she will accept some help from the other side. (And to misquote Darth Vader "her path to the darkside will be complete" or something likes that.) </p><p></p><p>This is tentitive at best but I would like to hear what you think and how to make it better or more personal.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 232337, member: 2156"] [b]Thanks for the imput![/b] Greetings Ladies and Gentlemen, I am back from my little vacation to find all kinds of good stuff waiting for me here in this little post. I will be reading the Story hour for any ideals that I can get. A little bit about the Paladin's personality and what motivates her in order for you to help me out specifically. (Thanks Rackhir) Unfortunately She is a very new to 3rd Ed and hasn't come up with a good motivation for the character as of yet. She has a wonderful history though. When I get the chance I will get her to talk to me about what drives her and work from there. I do however have a few Ideas of my own I would like to share with the group to see what you think. The Paladin is followed by a cleric of a rival religion (this is a player character by the way). This cleric was sent to help "convert" the Paladin and help her see the light of things. I have plans for the church to have a few skeletons in their closet that will surly make the paladin question her faith. The rival cleric will have some special dispensation to block the paladin’s ability only twice to "test her faith" (anyone that has read Job in the bible knows what I'm talking about.) Hopefully this will be at the appropriate time to cause a crisis of faith. Very soon she will find a "Paragon" of the faith (a mighty Paladin of at least 5th level) he will have been left behind to protect the temple with her. She will find him drunk and incapable of doing his duties. If she brings this up to anyone within the faith she will be told in no uncertain terms that the man in question is of impeccable character and that she is clearly mistaken. This will make an enemy of the Superior paladin and alienate her from the rest of the order. Later on in the game she will find out the reason that the paladin is a drunk. He saw his friends killed by some horrible outsider. He was the only survivor of the group. That is the story that he told the high priests anyway. The truth is that he found out that one of his companions was going to bring charges against a high official of the church for something terrible. Out of a sense of duty to protect the church he killed the companion and later the entire group were attacked by a powerful outsider and killed to the man, except him of course. He has covered up the problem with the Priest and now lives with guilt so profound that it is slowly eating at him. He drinks to get away from it. The official in the church as a special interest in the development of the young at a local orphanage and has been a regular "patron" of the children, especially after hours if you take my meaning. Anyway the paladin confronted the official and they came to an understanding. That one would not reveal the others secret and cover for one another if need be. Needless to say that neither have been able to access their class abilities for quite a while now but they have nonetheless kept their positions in the church. The young paladin will find out about the priest and the paladin this way. One night there will be a fire in the orphanage near the temple and the paladin will be passed out drunk as usual and the young paladin will catch him. The young Paladin will see the priest leaving the scene and will have to decide between catching up with the priest and saving the children. The drunken Paladin and the young Paladin already have a grudge because of the earlier incident and this will look to the rest of the order as if it were a bit of name calling on the part of the young paladin. The high priest who was already in the orphanage will be the first to protect the drunken paladin and deny that he was even there. Hopefully things will come to a head and the Cleric of the rival deity will use the ability to block her powers and that will eventually cause her to see the entire order as hypocrites and tell them to go to the hells. She will become an outcast and enemy of the church they will hunt her down like a dog. Hopefully she will accept some help from the other side. (And to misquote Darth Vader "her path to the darkside will be complete" or something likes that.) This is tentitive at best but I would like to hear what you think and how to make it better or more personal. [/QUOTE]
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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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