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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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<blockquote data-quote="Death_Jester" data-source="post: 235888" data-attributes="member: 2156"><p>Thanks for pointing out the error of my plan Rackhir. I will talk to her about what motivates the character and try to use that as a springboard for further corrupting her. As for the magical item that makes her into a blood crazed slaughter machine I have already thought of that. Unfortunately she and the whole party walked around the adventure and now it is going to come back to bit them in the butt. </p><p></p><p>The Paladin and the Cleric were both introduced in a dungeon crawl as having been there before the current party had discovered that it was there. They had gone there looking for the force that was making the bandits and gnolls to work together. The party found the Paladin and the Cleric fighting a group of four young Gnolls and not making a good show of it. The party helped them make short work of the Gnolls. Then they went to the lower level of the little dungeon that I had prepared and I guess that I made it to scary for them because they all ran out of the place. </p><p></p><p>What the players didn’t know is that if they had made it to the end of the little crawl they would have gained some demonically influenced magic items. One was a sword that would have become more powerful the more creatures it slayed. But as usual the players ran the other way from the adventure. </p><p></p><p>I think it will be a relatively simple task to convince the Paladin that the order she serves is not worth her time or effort. But what you are saying is that I need to set down with her and find what makes the character tick in order to really make the story powerful. I can understand that because character driven stories are always the best kind and hopefully the most powerful for the game. I will report what she has to say later on and then we can do some conspiring. </p><p></p><p>I was thinking of introducing a dead god in the game and having the cleric becoming the high priestess of that new religion. The goddess she serves now once served this dead god and would be willing to give up one of her lower lever priestess’ to him. He will come in to her in a dream and tell her that it is very important to convert the paladin to their service. Think the Dark One from Jordan’s Wheel of time series. I would like to hear what everyone thinks of this idea and how to make it work for the betterment of the Evil campaign. I mean what is an Evil campaign without some horrible decadent religion to spice things up. </p><p></p><p>The reason that the paladin is so very important to dead god is that she has a direct blood link to the dead god. She is the daughter of the dead gods last remaining slightly crazed avatar. She is able to move around in the campaign world while the Avatar is trapped in the Shadow world. The shadow world is a demi-plane between worlds that acts like a prison for this person but sometimes people form this plane can cross over when the membrane between the worlds is thin. As his granddaughter she can become his conduit to return and claim his rightful place on this plane again. </p><p></p><p>This is just some of the things I am thinking about really. Looking forward to hearing your feedback.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 235888, member: 2156"] Thanks for pointing out the error of my plan Rackhir. I will talk to her about what motivates the character and try to use that as a springboard for further corrupting her. As for the magical item that makes her into a blood crazed slaughter machine I have already thought of that. Unfortunately she and the whole party walked around the adventure and now it is going to come back to bit them in the butt. The Paladin and the Cleric were both introduced in a dungeon crawl as having been there before the current party had discovered that it was there. They had gone there looking for the force that was making the bandits and gnolls to work together. The party found the Paladin and the Cleric fighting a group of four young Gnolls and not making a good show of it. The party helped them make short work of the Gnolls. Then they went to the lower level of the little dungeon that I had prepared and I guess that I made it to scary for them because they all ran out of the place. What the players didn’t know is that if they had made it to the end of the little crawl they would have gained some demonically influenced magic items. One was a sword that would have become more powerful the more creatures it slayed. But as usual the players ran the other way from the adventure. I think it will be a relatively simple task to convince the Paladin that the order she serves is not worth her time or effort. But what you are saying is that I need to set down with her and find what makes the character tick in order to really make the story powerful. I can understand that because character driven stories are always the best kind and hopefully the most powerful for the game. I will report what she has to say later on and then we can do some conspiring. I was thinking of introducing a dead god in the game and having the cleric becoming the high priestess of that new religion. The goddess she serves now once served this dead god and would be willing to give up one of her lower lever priestess’ to him. He will come in to her in a dream and tell her that it is very important to convert the paladin to their service. Think the Dark One from Jordan’s Wheel of time series. I would like to hear what everyone thinks of this idea and how to make it work for the betterment of the Evil campaign. I mean what is an Evil campaign without some horrible decadent religion to spice things up. The reason that the paladin is so very important to dead god is that she has a direct blood link to the dead god. She is the daughter of the dead gods last remaining slightly crazed avatar. She is able to move around in the campaign world while the Avatar is trapped in the Shadow world. The shadow world is a demi-plane between worlds that acts like a prison for this person but sometimes people form this plane can cross over when the membrane between the worlds is thin. As his granddaughter she can become his conduit to return and claim his rightful place on this plane again. This is just some of the things I am thinking about really. Looking forward to hearing your feedback. [/QUOTE]
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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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