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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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<blockquote data-quote="Death_Jester" data-source="post: 237110" data-attributes="member: 2156"><p><strong>More info.</strong></p><p></p><p>Rackhir Thanks again for the feedback greatly appreciated. The idea is from part of the Paladin’s background. She was born on a day that the shadow world was close to the campaign setting and she never knew her parents. She was raised by the church and became a Paladin because she felt drawn to the faith. The faith she follows by the way is that of a Warrior god. He prides victory though strength over the subtle tactics of a more organized army. He is rash and given to foolhardy ventures that he manages to win by being a better combatant then his enemies. His Paladins are encouraged to be Chaotic Good in alignment and this is a special advantage to his Paladins only. One other thing is that his Paladins can advance as Fighters also.</p><p></p><p>The woman playing the Paladin will be out of town for about two weeks in New Orleans getting engaged. Some people just need to get their priorities straight, I tell you. When she gets back however I will set down and talk to her about what drives her and see if we can use that to convert her to the dark side. However I do have to say that this is the Evil campaign after all and she knew in advance that she would be converting it was just a matter of time. After all it as her ideal to play the Black Guard so making her fall will not be that much of a streach. </p><p></p><p>Now my question of the day for the people reading this thread is what kind of template should I give the Paladin when her powers awaken? This will coincide with the alignment shift to evil of course. But what template would be appropriate for a half god or godling character. I don’t want her to be over powerful but I want it to be something appropriate. I already have one character that is a real half fiend but his powers have yet to manifest. He is a monk and when his powers kick in it will be awesome with all his great background. </p><p></p><p>Anyway about what the rest of the characters will be doing while I corrupt the Paladin? I was thinking that the Paladin’s quest could become the focus of the campaign for a while. </p><p></p><p>One of the many goals for the campaign is that the character will join the various kingdoms together in a new league for mutual protection under their rule of course. In order to get a group of characters into court they have to go though a series of steps to get there. One of the MAJOR points is that the old ruler of the land died with the symbol of rulership in his possession. Where he died is this ruined tower and it is surrounded with undead and other nasties. The ghost of the old king still lives there and only a person with pure intentions can request of him the chance to get the symbol. As a matter of fact it has become a standard quest for many of the young knights of her order. (Excalieber anyone?) </p><p></p><p>The players are going to follow this young knight on her quest because in the long run it will help them achieve their goals and because the NPC mentor of the player will tell them to. (Smiles)</p><p></p><p>I will try to build a relationship between a druid and the paladin so that later I can use that druid as a hostage later on. The player will be forced into a false atonement for something the fallen paladin and the corrupt cleric will set up. They will use the Druid as a hostage in order to make sure that the paladin behaves. The Druid will be arrested for being a heretic and held without chance of trial unless the Paladin behaves and does as she is told. While she is out on the quest “something” will happen when the Paladin is off on her quest or she will come home in time to find the druid about to be executed and be to late. I am still working on this but I will be updating you in a few days. </p><p></p><p></p><p>I will be fleashing this out in the future.</p></blockquote><p></p>
[QUOTE="Death_Jester, post: 237110, member: 2156"] [b]More info.[/b] Rackhir Thanks again for the feedback greatly appreciated. The idea is from part of the Paladin’s background. She was born on a day that the shadow world was close to the campaign setting and she never knew her parents. She was raised by the church and became a Paladin because she felt drawn to the faith. The faith she follows by the way is that of a Warrior god. He prides victory though strength over the subtle tactics of a more organized army. He is rash and given to foolhardy ventures that he manages to win by being a better combatant then his enemies. His Paladins are encouraged to be Chaotic Good in alignment and this is a special advantage to his Paladins only. One other thing is that his Paladins can advance as Fighters also. The woman playing the Paladin will be out of town for about two weeks in New Orleans getting engaged. Some people just need to get their priorities straight, I tell you. When she gets back however I will set down and talk to her about what drives her and see if we can use that to convert her to the dark side. However I do have to say that this is the Evil campaign after all and she knew in advance that she would be converting it was just a matter of time. After all it as her ideal to play the Black Guard so making her fall will not be that much of a streach. Now my question of the day for the people reading this thread is what kind of template should I give the Paladin when her powers awaken? This will coincide with the alignment shift to evil of course. But what template would be appropriate for a half god or godling character. I don’t want her to be over powerful but I want it to be something appropriate. I already have one character that is a real half fiend but his powers have yet to manifest. He is a monk and when his powers kick in it will be awesome with all his great background. Anyway about what the rest of the characters will be doing while I corrupt the Paladin? I was thinking that the Paladin’s quest could become the focus of the campaign for a while. One of the many goals for the campaign is that the character will join the various kingdoms together in a new league for mutual protection under their rule of course. In order to get a group of characters into court they have to go though a series of steps to get there. One of the MAJOR points is that the old ruler of the land died with the symbol of rulership in his possession. Where he died is this ruined tower and it is surrounded with undead and other nasties. The ghost of the old king still lives there and only a person with pure intentions can request of him the chance to get the symbol. As a matter of fact it has become a standard quest for many of the young knights of her order. (Excalieber anyone?) The players are going to follow this young knight on her quest because in the long run it will help them achieve their goals and because the NPC mentor of the player will tell them to. (Smiles) I will try to build a relationship between a druid and the paladin so that later I can use that druid as a hostage later on. The player will be forced into a false atonement for something the fallen paladin and the corrupt cleric will set up. They will use the Druid as a hostage in order to make sure that the paladin behaves. The Druid will be arrested for being a heretic and held without chance of trial unless the Paladin behaves and does as she is told. While she is out on the quest “something” will happen when the Paladin is off on her quest or she will come home in time to find the druid about to be executed and be to late. I am still working on this but I will be updating you in a few days. I will be fleashing this out in the future. [/QUOTE]
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(Need help) How do I make a Paladin WILLING give up their Paladinhood?
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