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Need help! How would YOU find an invisible tower?
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<blockquote data-quote="RC Hagy" data-source="post: 806458" data-attributes="member: 6164"><p>A few people have written close to what I am about to write... I think is is still original enough to spell out.</p><p></p><p>If possible through divination of supply trains or minions narrow down the location of the tower. </p><p></p><p>(<span style="font-size: 9px">there may be smaller outlying towers/plinths/posts with simpler divination blocks that overlap the the main towers blocks so as to make the null-divination zone much larger then the main tower's alone could provide... what I would do at the very least</span>)</p><p></p><p>If/when one gets it down to a 30 - 10 mile sq area wait for a natural dust up, control weather, add water and start walking.</p><p></p><p>4d12 hr duration, centered on caster with a 4-mile diameter. Caster makes weather change and starts search pattern </p><p></p><p>(<span style="font-size: 9px">if DM allows movement... spell is nebulous on the point of whether the weather follows caster, stays on point of original changes, stops first point and starts on new, or allows for multiple changes in AoE at multiple points for the duration</span>)</p><p></p><p>of suspect area. Invis tower must/should have dust protection... dust sticks to most everything for a little while at least (<span style="font-size: 9px">no good to hide a tower invisibly if one must dust it every few days</span>). Though if one adds moisture, kneads for 4 to 12 hours one may have something not expected to creep up to often in a wasteland... caked on baked on dusted crust dun colored invis tower... hopefully within line of sight.</p><p></p><p></p><p>RCH</p><p>Vermont</p></blockquote><p></p>
[QUOTE="RC Hagy, post: 806458, member: 6164"] A few people have written close to what I am about to write... I think is is still original enough to spell out. If possible through divination of supply trains or minions narrow down the location of the tower. ([SIZE=1]there may be smaller outlying towers/plinths/posts with simpler divination blocks that overlap the the main towers blocks so as to make the null-divination zone much larger then the main tower's alone could provide... what I would do at the very least[/SIZE]) If/when one gets it down to a 30 - 10 mile sq area wait for a natural dust up, control weather, add water and start walking. 4d12 hr duration, centered on caster with a 4-mile diameter. Caster makes weather change and starts search pattern ([SIZE=1]if DM allows movement... spell is nebulous on the point of whether the weather follows caster, stays on point of original changes, stops first point and starts on new, or allows for multiple changes in AoE at multiple points for the duration[/SIZE]) of suspect area. Invis tower must/should have dust protection... dust sticks to most everything for a little while at least ([SIZE=1]no good to hide a tower invisibly if one must dust it every few days[/SIZE]). Though if one adds moisture, kneads for 4 to 12 hours one may have something not expected to creep up to often in a wasteland... caked on baked on dusted crust dun colored invis tower... hopefully within line of sight. RCH Vermont [/QUOTE]
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