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Need help! How would YOU find an invisible tower?
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<blockquote data-quote="Piratecat" data-source="post: 807740" data-attributes="member: 2"><p>We found it!</p><p></p><p>I'll tell you how, although I won't give too many spoilers for Sagiro's story hour. First, we're hunting for the tower - or, more specifically, something in the tower. If everyone had died off and left it for us we would be okay with that. Heh.</p><p></p><p>We had a few things to our advantage, and a few disadvantages as well. For one thing, the space we were hunting in was smaller than we originally feared, about 250 miles on a side - so only 62,500 square miles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> It wasn't completely uninhabited, either, being populated by what appears to be a race of something resembling stone giants. Thus, the concept of the largest humanoid waste dump became a lot less viable. Finally, Sagiro knew the limits and capabilities of the anti-divination magic, so he'd know if we managed to sneak around it.</p><p></p><p>We traveled via <em>wind walk</em> and polymorph for about four or five days, hiding in <em>rope tricks</em> at night and generally staying out of sight. Once we got to roughly the center of the area and survived an encounter with the <strong>worst. wildlife. ever.</strong>, we tried a few <em>find the path</em> spells. The first one (which mentioned the tower by name) was throttled off by their anti-divination magic immediately. The second one was a little cleverer, but we weren't powerful enought to break through the spells; it, too, shut off immediately. When it did, we slapped a <em>nondetection</em> on the spellcaster and changed location. At this point, we were considering knitting this really long rope....</p><p></p><p>But one of our wizards had a brainstorm. One of our enemies had once sent us a false vision of this tower while he was toying with us mentally. Thus, our next <em>find the path</em> was something like "find the location which corresponds with actual location of where that vision represented." A little complicated, but sufficiently obscure so as to not trigger the tower's defenses, and the <em>find the path</em> jerked into life. It failed a few minutes later as the tower's secondary defenses figured out that something had latched onto it, but by then we had the trail.</p><p></p><p>Good thing, too; the sage who told us it was an invisible tower bigger on the inside than the outside was apparently wrong. The place is smack-dab inside of a stone giant village, guarded by them - and it's a giant statue of a stone beholder.</p><p></p><p>Oh, <em>that</em> bodes well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks again, everyone! We never tried the bird bones - just as well, considering the circumstances - but I still love the idea.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 807740, member: 2"] We found it! I'll tell you how, although I won't give too many spoilers for Sagiro's story hour. First, we're hunting for the tower - or, more specifically, something in the tower. If everyone had died off and left it for us we would be okay with that. Heh. We had a few things to our advantage, and a few disadvantages as well. For one thing, the space we were hunting in was smaller than we originally feared, about 250 miles on a side - so only 62,500 square miles. :p It wasn't completely uninhabited, either, being populated by what appears to be a race of something resembling stone giants. Thus, the concept of the largest humanoid waste dump became a lot less viable. Finally, Sagiro knew the limits and capabilities of the anti-divination magic, so he'd know if we managed to sneak around it. We traveled via [i]wind walk[/i] and polymorph for about four or five days, hiding in [i]rope tricks[/i] at night and generally staying out of sight. Once we got to roughly the center of the area and survived an encounter with the [b]worst. wildlife. ever.[/b], we tried a few [i]find the path[/i] spells. The first one (which mentioned the tower by name) was throttled off by their anti-divination magic immediately. The second one was a little cleverer, but we weren't powerful enought to break through the spells; it, too, shut off immediately. When it did, we slapped a [i]nondetection[/i] on the spellcaster and changed location. At this point, we were considering knitting this really long rope.... But one of our wizards had a brainstorm. One of our enemies had once sent us a false vision of this tower while he was toying with us mentally. Thus, our next [i]find the path[/i] was something like "find the location which corresponds with actual location of where that vision represented." A little complicated, but sufficiently obscure so as to not trigger the tower's defenses, and the [i]find the path[/i] jerked into life. It failed a few minutes later as the tower's secondary defenses figured out that something had latched onto it, but by then we had the trail. Good thing, too; the sage who told us it was an invisible tower bigger on the inside than the outside was apparently wrong. The place is smack-dab inside of a stone giant village, guarded by them - and it's a giant statue of a stone beholder. Oh, [i]that[/i] bodes well. :D Thanks again, everyone! We never tried the bird bones - just as well, considering the circumstances - but I still love the idea. [/QUOTE]
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