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Need help in dealing with my Monster PC's (my players stay out)
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<blockquote data-quote="Berandor" data-source="post: 1175387" data-attributes="member: 225"><p>This probably should go to "Plots&Places"...</p><p> </p><p>But, seeing as I already read your post:</p><p> </p><p>A group of Heironeous' followers shows up and hails the party from a little distance. They tell them they've come to remove their likeness from the face of the world, and that the players have severely angered the Great God. The fanatics warn the players that they should better prepare to suffer and be tormented until they see their errors.</p><p> </p><p>Suddenly, a group of Hextorians (maybe Fists of Hextor?) shows up and halts the proceedings. They work for a "rightfully angered deity" and will keep the players for themselves.</p><p>Indeed, the players shall suffer, but not to cleanse them, but as punishment, and so their suffering will be eternal.</p><p> </p><p>Now, both groups will try to incapacitate the players, either with subdual damage or spells. In the middle of the fight, a group of clerics belonging to Nerull shows up and voices their disdain for the other groups. The PCs have wronged their god, and it is their fate to die. They start to cast some evil-looking death spell.</p><p> </p><p>The other groups intervene, on the grounds that your group is to suffer for their misdeeds, either eternally or to be given a second chance afterwards (albeit in afterlife) - not just to experience Nerull's cold grasp.</p><p>Spells are flung. The Nerullians continue conjuring a death field, the Heironeans try to summon help from celestial fields, and the Hextorians try to interrupt them both. </p><p> </p><p>Suddenly, all these magicks intertwine.</p><p>Dark, shadowy strands fill the air around the fighting place, a chill wind comes up from nowhere, and a small black vortex opens up in between the groups, pulsating with magic. </p><p>Suddenly, all those near the vortex are sucked into it. You can see followers of each deity spiraling through the air into the dark <em>nothing</em>, and even the PCs are lifted up and pulled close. Just before the first PC touches the vortex, and can already feel its malign, cold, deadly energy seeping through its bones, seeking to snuff out his life, time seems to stop for a moment.</p><p> </p><p>And then the vortex explodes. Darkness reigns for an indeterminate amount of time, and when the PCs wake up again - they're not in Kansas anymore.</p><p> </p><p>This is just written down, and needed to be refined, but you could have a fight, some humor (different factions) and fun, turning suddenly into strangeness, confusion, fear.</p><p>And that's what DMing is all about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Also, I don't know the god's portfolio save from reading about them in my PHB three years ago. I may have interpreted them incorrectly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Berandor, post: 1175387, member: 225"] This probably should go to "Plots&Places"... But, seeing as I already read your post: A group of Heironeous' followers shows up and hails the party from a little distance. They tell them they've come to remove their likeness from the face of the world, and that the players have severely angered the Great God. The fanatics warn the players that they should better prepare to suffer and be tormented until they see their errors. Suddenly, a group of Hextorians (maybe Fists of Hextor?) shows up and halts the proceedings. They work for a "rightfully angered deity" and will keep the players for themselves. Indeed, the players shall suffer, but not to cleanse them, but as punishment, and so their suffering will be eternal. Now, both groups will try to incapacitate the players, either with subdual damage or spells. In the middle of the fight, a group of clerics belonging to Nerull shows up and voices their disdain for the other groups. The PCs have wronged their god, and it is their fate to die. They start to cast some evil-looking death spell. The other groups intervene, on the grounds that your group is to suffer for their misdeeds, either eternally or to be given a second chance afterwards (albeit in afterlife) - not just to experience Nerull's cold grasp. Spells are flung. The Nerullians continue conjuring a death field, the Heironeans try to summon help from celestial fields, and the Hextorians try to interrupt them both. Suddenly, all these magicks intertwine. Dark, shadowy strands fill the air around the fighting place, a chill wind comes up from nowhere, and a small black vortex opens up in between the groups, pulsating with magic. Suddenly, all those near the vortex are sucked into it. You can see followers of each deity spiraling through the air into the dark [i]nothing[/i], and even the PCs are lifted up and pulled close. Just before the first PC touches the vortex, and can already feel its malign, cold, deadly energy seeping through its bones, seeking to snuff out his life, time seems to stop for a moment. And then the vortex explodes. Darkness reigns for an indeterminate amount of time, and when the PCs wake up again - they're not in Kansas anymore. This is just written down, and needed to be refined, but you could have a fight, some humor (different factions) and fun, turning suddenly into strangeness, confusion, fear. And that's what DMing is all about :D Also, I don't know the god's portfolio save from reading about them in my PHB three years ago. I may have interpreted them incorrectly. :) [/QUOTE]
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