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Need Help Introducing OSE to PF1 Group
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<blockquote data-quote="Monayuris" data-source="post: 8502170" data-attributes="member: 6859536"><p>You can start characters at 3rd level. I've had success with presenting OSR games to previous 3E/4E players that way.</p><p></p><p>But, I wouldn't go too far with trying to change the game to appeal to Pathfinder players. The challenge and lethality and simplicity of the rules of OSE is what makes it stand out as different and unique from Pathfinder and other modern games. If anything you want to stress those differences and show how they can create an exciting gaming experience.</p><p></p><p>I'd just set expectations that OSE does not have the same safety nets as PF and that more thought and care should be put into the game. Tomb of the Serpent Kings is a good introduction to that style of play. I'd go with that or maybe something from Necrotic Gnome, like Winter's Daughter.</p><p></p><p>When running, hold hands a little bit. If you see them taking an action that would result in certain death, intervene and ask for more detail or ask what their thought process is. They may be looking at the situation from a different point of view than you and you may need to better understand their assumptions (are they taking a risky action because they don't understand the danger?).</p><p></p><p>Use reaction rolls and morale. Not all encounters need to be a fight to the death. Show how reactions can result in new ways of dealing with encounters. When monsters fail morale and retreat, just take them off the board (don't just have that screw over the players later). If the players break enemy morale it should be a victory not a future defeat.</p><p></p><p>Let players develop their characters a little. In PF, you have feats, skills, and what not to customize your characters. OSE does not have that, but if a player wants their character to have some tracking skills, run with it. Ask if a character has a background and give them a chance to succeed at things.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8502170, member: 6859536"] You can start characters at 3rd level. I've had success with presenting OSR games to previous 3E/4E players that way. But, I wouldn't go too far with trying to change the game to appeal to Pathfinder players. The challenge and lethality and simplicity of the rules of OSE is what makes it stand out as different and unique from Pathfinder and other modern games. If anything you want to stress those differences and show how they can create an exciting gaming experience. I'd just set expectations that OSE does not have the same safety nets as PF and that more thought and care should be put into the game. Tomb of the Serpent Kings is a good introduction to that style of play. I'd go with that or maybe something from Necrotic Gnome, like Winter's Daughter. When running, hold hands a little bit. If you see them taking an action that would result in certain death, intervene and ask for more detail or ask what their thought process is. They may be looking at the situation from a different point of view than you and you may need to better understand their assumptions (are they taking a risky action because they don't understand the danger?). Use reaction rolls and morale. Not all encounters need to be a fight to the death. Show how reactions can result in new ways of dealing with encounters. When monsters fail morale and retreat, just take them off the board (don't just have that screw over the players later). If the players break enemy morale it should be a victory not a future defeat. Let players develop their characters a little. In PF, you have feats, skills, and what not to customize your characters. OSE does not have that, but if a player wants their character to have some tracking skills, run with it. Ask if a character has a background and give them a chance to succeed at things. [/QUOTE]
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