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Need help making a "Bard" class without the music
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<blockquote data-quote="FoxWander" data-source="post: 1111099" data-attributes="member: 1356"><p>If you add all that then it's too much better than being a rogue, or a bard even almost. You can't make a class that makes another class obsolete. But I definitely think there's room in D&D for a general Adventurer class- a class that can do a bit of everything but not as well as the specialists, and maybe has a small area of "something special" on it's own. </p><p></p><p>I know people will say that's what multiclassing is for, but that's not really an equal option. If you take 4th level characters, 1 each of fighter, rouge, cleric and wizard, and compare them to character that had one level in each of those classes- the multiclass guy is NOT gonna be equal to the others. Even though they're all "4th level". And I don't mean that he should fight, thieve or cast on an equal footing with each of the single class characters, because like I said, he should never outshine the specialists in their own fields, but there should be a class that can do all those things and not feel like a pathetic character. Which is what a quadruple multiclass in that kind of comparison would feel like.</p><p></p><p>So if you take the Bard, remove the music and replace it with something of equal value- you should have a viable and equal core class. Ideally it'd be nice to have several options for what you can replace Bardic Music with. Create something along the lines of the 2E Bard's handbook which had several interesting options for a generalist character that wasn't wandering thru a dungeon strumming on a lute! Mainly that's the concept that just bugs the heck out of me about the bard. Sure he can play a ditty that gives us all +1 to hit and damage (and let's not forget theat morale bonus to saves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ), but I don't know, maybe someone can crunch the numbers to find out for sure, but wouldn't he be A LOT more help if he'd drop the stupid guitar and start swinging a sword! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1111099, member: 1356"] If you add all that then it's too much better than being a rogue, or a bard even almost. You can't make a class that makes another class obsolete. But I definitely think there's room in D&D for a general Adventurer class- a class that can do a bit of everything but not as well as the specialists, and maybe has a small area of "something special" on it's own. I know people will say that's what multiclassing is for, but that's not really an equal option. If you take 4th level characters, 1 each of fighter, rouge, cleric and wizard, and compare them to character that had one level in each of those classes- the multiclass guy is NOT gonna be equal to the others. Even though they're all "4th level". And I don't mean that he should fight, thieve or cast on an equal footing with each of the single class characters, because like I said, he should never outshine the specialists in their own fields, but there should be a class that can do all those things and not feel like a pathetic character. Which is what a quadruple multiclass in that kind of comparison would feel like. So if you take the Bard, remove the music and replace it with something of equal value- you should have a viable and equal core class. Ideally it'd be nice to have several options for what you can replace Bardic Music with. Create something along the lines of the 2E Bard's handbook which had several interesting options for a generalist character that wasn't wandering thru a dungeon strumming on a lute! Mainly that's the concept that just bugs the heck out of me about the bard. Sure he can play a ditty that gives us all +1 to hit and damage (and let's not forget theat morale bonus to saves :rolleyes: ), but I don't know, maybe someone can crunch the numbers to find out for sure, but wouldn't he be A LOT more help if he'd drop the stupid guitar and start swinging a sword! :confused: [/QUOTE]
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Need help making a "Bard" class without the music
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