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<blockquote data-quote="AeroDm" data-source="post: 1341348" data-attributes="member: 13650"><p>Assuming that this is meant to be a PC class you should probably through some things to aid in an adventure so the other party members don't lynch him.</p><p></p><p>No book- so all of these are from memory and most likely slightly off...</p><p></p><p>D20 modern's smart hero has an ability to organize/plan where he adds his intelligence modifier to attack rolls and it depreciates each round. So an 18 int would add +4/+3/+2/+1 for the first four rounds of combat.</p><p></p><p>Monte Cook's AU had an ability to use intelligence modifier in place of strength once per day for non-combat actions (although grapple was allowed). Let the character study a door and break it open through intellect.</p><p></p><p>I'd add many more than these so as to keep the class interesting.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1341348, member: 13650"] Assuming that this is meant to be a PC class you should probably through some things to aid in an adventure so the other party members don't lynch him. No book- so all of these are from memory and most likely slightly off... D20 modern's smart hero has an ability to organize/plan where he adds his intelligence modifier to attack rolls and it depreciates each round. So an 18 int would add +4/+3/+2/+1 for the first four rounds of combat. Monte Cook's AU had an ability to use intelligence modifier in place of strength once per day for non-combat actions (although grapple was allowed). Let the character study a door and break it open through intellect. I'd add many more than these so as to keep the class interesting. [/QUOTE]
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