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Need help maxxing out an Arcane Trickster
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<blockquote data-quote="ShadowSeeker" data-source="post: 6646245" data-attributes="member: 6795107"><p><span style="font-size: 10px">My recommendations:</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">1. Stats: dump Str, max Dex, although recommended in the PHB don't bother with high Int </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">2. Race: Don't choose human. You want a race with darkvision. Hiding with a torch in your hand isn't much fun. I recommend wood elf for +2 Dex, +5ft speed (extra mobility) and mask of the wild (hiding).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">3. Feats: If they are allowed I would consider sentinel. It let's you have an additional sneak attack per round. But uses your reaction which could collide with uncanny dodge.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">4. Spells: Try to avoid spells that rely on Int. Don't choose damage spells (your damage comes from sneak attack).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">a. Cantrips: Choose from Friends, Mage Hand, Message, Minor Illusion, Prestidigitation or True Strike. Ray of Frost and Shocking grasp could be interesting for their secondary effects.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">b. Level 1: For your free Spell choose Mage Armor of False Life. Other spells: Sleep, charm person, color spray.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">c. Level 2: Blur, Mirror Image, Suggestion, Invisibility</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">5. Scrolls: You can use any wizard scroll (you have to make a check if the spell is higher than you can cast yourself). Get yourself a find familar scroll. I recommend owl (darkvision 120 ft., adv on perception and flyby attack). Your familiar is useful for scouting and could take the help action to grant you advantage in combat. Try to get other spells that are useful but situational, like[FONT=Times New Roman, serif] [/FONT]Protection from Good and Evil, Comprehend Languages, Disguise Self, Feather Fall, Alarm, Magic Missile</span> (for auto hit).</p><p></p><p>6. 1 Level of fighter could be interesting for weapon, armor and shield proficiencies, fighting style and second wind. I wouldn't recommend 1 level of wizard because it requires a INt of 13 and you better spend your stat points elsewhere.</p></blockquote><p></p>
[QUOTE="ShadowSeeker, post: 6646245, member: 6795107"] [SIZE=2]My recommendations: 1. Stats: dump Str, max Dex, although recommended in the PHB don't bother with high Int 2. Race: Don't choose human. You want a race with darkvision. Hiding with a torch in your hand isn't much fun. I recommend wood elf for +2 Dex, +5ft speed (extra mobility) and mask of the wild (hiding). 3. Feats: If they are allowed I would consider sentinel. It let's you have an additional sneak attack per round. But uses your reaction which could collide with uncanny dodge. 4. Spells: Try to avoid spells that rely on Int. Don't choose damage spells (your damage comes from sneak attack). a. Cantrips: Choose from Friends, Mage Hand, Message, Minor Illusion, Prestidigitation or True Strike. Ray of Frost and Shocking grasp could be interesting for their secondary effects. b. Level 1: For your free Spell choose Mage Armor of False Life. Other spells: Sleep, charm person, color spray. c. Level 2: Blur, Mirror Image, Suggestion, Invisibility 5. Scrolls: You can use any wizard scroll (you have to make a check if the spell is higher than you can cast yourself). Get yourself a find familar scroll. I recommend owl (darkvision 120 ft., adv on perception and flyby attack). Your familiar is useful for scouting and could take the help action to grant you advantage in combat. Try to get other spells that are useful but situational, like[FONT=Times New Roman, serif] [/FONT]Protection from Good and Evil, Comprehend Languages, Disguise Self, Feather Fall, Alarm, Magic Missile[/SIZE] (for auto hit). 6. 1 Level of fighter could be interesting for weapon, armor and shield proficiencies, fighting style and second wind. I wouldn't recommend 1 level of wizard because it requires a INt of 13 and you better spend your stat points elsewhere. [/QUOTE]
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