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Need help on Cosmology and Naming of the Gods!
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<blockquote data-quote="Matafuego" data-source="post: 1435207" data-attributes="member: 4172"><p>Well I can tell you How I made the things work IMC. Of course it's maybe not the way you want to go.</p><p></p><p>In every campaign I play I require Planeshift to use the "Small Tuned Iron Rod" and each has a different way of getting it.</p><p></p><p>In One Campaign (High Magic - High Level - Epic Feeling) Gods walk the earth and each of them has either a demiplane (his own) or a Kingdom (would that be a Goddom?) to look after. High level players are meant to talk and meet the gods whenever they are dealing with worldwide involving elements. Gods are cheatable, beatable and everything you want. Of course there are Overpowers (Three) but they do not pay any attention to the Mortal World. Every plane in the Planescape setting is represented (with major changes) but Gods do not leave there (although most of them prefer to wander those lands).</p><p>Tuned Rods can be found by asking the Demi Plane owner or some of its inhabitants, and they are sold or researched for the "normal" planes. </p><p></p><p>In Another Campaign (Egypt Style - Low Magic) There are paths under the Unpassable Mountains that lead to a land were Gods live (similar to the approach you want to take). This land has a higher magic feeling, has Demons/Devils/Celestials living it and making cities and Kingdoms. This is were the Ennead discusses matters, and of course it's forbidden to most mortals. It's the only place where you could get say a +5 sword (anything forged and/or enchanted outside of there cannot reach that high).</p><p>Tuned Rods must be obtained by each city/Kingdom ruler and it's very hard to come by. It makes planeshift work as a Teleport to the Kingdom/City Teleportation Area.</p><p></p><p>In the last Campaign there are no Gods, only Spirits, and they live in a different plane similar to the Ethereal (it touches everything). Some of the more powerful spirits are worshipped and grant spells, sometimes they can cross the borders for a short time or take possession of bodies.</p><p>Planeshift works, no Tuning Rod here just some materials, but only for a limited time and let's you walk in "the Other Realm".</p><p></p><p>That's my 2c, hope it helps you even just a little bit.</p><p>And as the Names Thingy, there are lots and lots of pages online with names of different cultures, I think you should choose what cultre your setting mostly identify with and steal names from there, that's what I do, I'm always lacking good names <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Matafuego, post: 1435207, member: 4172"] Well I can tell you How I made the things work IMC. Of course it's maybe not the way you want to go. In every campaign I play I require Planeshift to use the "Small Tuned Iron Rod" and each has a different way of getting it. In One Campaign (High Magic - High Level - Epic Feeling) Gods walk the earth and each of them has either a demiplane (his own) or a Kingdom (would that be a Goddom?) to look after. High level players are meant to talk and meet the gods whenever they are dealing with worldwide involving elements. Gods are cheatable, beatable and everything you want. Of course there are Overpowers (Three) but they do not pay any attention to the Mortal World. Every plane in the Planescape setting is represented (with major changes) but Gods do not leave there (although most of them prefer to wander those lands). Tuned Rods can be found by asking the Demi Plane owner or some of its inhabitants, and they are sold or researched for the "normal" planes. In Another Campaign (Egypt Style - Low Magic) There are paths under the Unpassable Mountains that lead to a land were Gods live (similar to the approach you want to take). This land has a higher magic feeling, has Demons/Devils/Celestials living it and making cities and Kingdoms. This is were the Ennead discusses matters, and of course it's forbidden to most mortals. It's the only place where you could get say a +5 sword (anything forged and/or enchanted outside of there cannot reach that high). Tuned Rods must be obtained by each city/Kingdom ruler and it's very hard to come by. It makes planeshift work as a Teleport to the Kingdom/City Teleportation Area. In the last Campaign there are no Gods, only Spirits, and they live in a different plane similar to the Ethereal (it touches everything). Some of the more powerful spirits are worshipped and grant spells, sometimes they can cross the borders for a short time or take possession of bodies. Planeshift works, no Tuning Rod here just some materials, but only for a limited time and let's you walk in "the Other Realm". That's my 2c, hope it helps you even just a little bit. And as the Names Thingy, there are lots and lots of pages online with names of different cultures, I think you should choose what cultre your setting mostly identify with and steal names from there, that's what I do, I'm always lacking good names :D [/QUOTE]
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