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Need help on Cosmology and Naming of the Gods!
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<blockquote data-quote="DMScott" data-source="post: 1436084" data-attributes="member: 11734"><p>Easiest way, IMHO, is just to have plane-shifting spells take you to the entry area. So you plane shift to the underworld, and show up right in front of the gates with whoever guards the place looking you over suspiciously.</p><p></p><p>An alternative that I've seen used is to have all planar travel spells only take you to someplace you've already visited. So the first time into the underworld, you'd have to climb the mountain/enter the cave/whatever and deal with all the guardians. Assuming you make it out again, next time you can plane shift to any part of the underworld you've already visited.</p><p></p><p></p><p></p><p>Yup, that can be pretty neat. I played in a campaign once where each PC had a personal magic item that gained in power as we learned more about them. It turned out that each magic item contained a god who'd been recently defeated, and was looking for a way to another prime where they could start over.</p><p></p><p>Monte Cook's setting for AU, "The Diamond Throne", has a prestige class for a spellcaster who makes a pact with a powerful outsider who's usually trapped somewhere in the world, that could easily be a weakend god.</p><p></p><p></p><p></p><p>IMHO, you don't really need stats to run games where the gods get tricked - in myths, it happened to Thor, Zeus, etc. all the time. For beating up a deity, the powerful (or not) outsider route is usually the best way to go.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1436084, member: 11734"] Easiest way, IMHO, is just to have plane-shifting spells take you to the entry area. So you plane shift to the underworld, and show up right in front of the gates with whoever guards the place looking you over suspiciously. An alternative that I've seen used is to have all planar travel spells only take you to someplace you've already visited. So the first time into the underworld, you'd have to climb the mountain/enter the cave/whatever and deal with all the guardians. Assuming you make it out again, next time you can plane shift to any part of the underworld you've already visited. Yup, that can be pretty neat. I played in a campaign once where each PC had a personal magic item that gained in power as we learned more about them. It turned out that each magic item contained a god who'd been recently defeated, and was looking for a way to another prime where they could start over. Monte Cook's setting for AU, "The Diamond Throne", has a prestige class for a spellcaster who makes a pact with a powerful outsider who's usually trapped somewhere in the world, that could easily be a weakend god. IMHO, you don't really need stats to run games where the gods get tricked - in myths, it happened to Thor, Zeus, etc. all the time. For beating up a deity, the powerful (or not) outsider route is usually the best way to go. [/QUOTE]
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