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Need help on Hexblade build !!!
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<blockquote data-quote="Esker" data-source="post: 7602908" data-attributes="member: 6966824"><p>You're definitely giving up some HP relative to a single-classed warlock, and especially relative to a warlock/paladin. But as for AC, 21 is just the base with bladesong on; you also have up to nineish spell slots per day that can be used for Shield (figuring three pact magic slots/day with short rests), which gets your AC up to 26 for those rounds. </p><p></p><p>A single classed Hexblade can have an AC of 19 at level 4 and sixish total spell slots per day if they take disadvantage on stealth by wearing half-plate (assuming they can even afford it) and they occupy their offhand with a shield. Presumably off-hand shield requires war caster (at least if you want to be able to use a weapon and the shield spell), meaning no elven accuracy.</p><p></p><p>A Hexblade 1/Paladin 3 can have AC 20 with plate mail (even more expensive) and a shield, with six total spell slots, and no 2nd level spells. Probably also needs war caster.</p><p></p><p>Combining Warlock and Bladesinger isn't something I'd normally recommend, since the stats are spread so thin, but with those rolls it becomes better, at least given the constraints in play. As far as filling a tanking role, yes, the low HP is a concern. But it's also possible to trade away some AC for some HP (for example by taking INT down to 16 in order to boost CON, or leave INT and DEX at 18 and take Tough or Resilient CON instead of Elven Accuracy). I'm not claiming it's the best choice within your constraints, but I think it's at least viable. The main things it offers are near full caster progression with a great spell list, getting good AC without needing a shield, freeing up your ASI, and not being locked in to Hexblade for good defense.</p></blockquote><p></p>
[QUOTE="Esker, post: 7602908, member: 6966824"] You're definitely giving up some HP relative to a single-classed warlock, and especially relative to a warlock/paladin. But as for AC, 21 is just the base with bladesong on; you also have up to nineish spell slots per day that can be used for Shield (figuring three pact magic slots/day with short rests), which gets your AC up to 26 for those rounds. A single classed Hexblade can have an AC of 19 at level 4 and sixish total spell slots per day if they take disadvantage on stealth by wearing half-plate (assuming they can even afford it) and they occupy their offhand with a shield. Presumably off-hand shield requires war caster (at least if you want to be able to use a weapon and the shield spell), meaning no elven accuracy. A Hexblade 1/Paladin 3 can have AC 20 with plate mail (even more expensive) and a shield, with six total spell slots, and no 2nd level spells. Probably also needs war caster. Combining Warlock and Bladesinger isn't something I'd normally recommend, since the stats are spread so thin, but with those rolls it becomes better, at least given the constraints in play. As far as filling a tanking role, yes, the low HP is a concern. But it's also possible to trade away some AC for some HP (for example by taking INT down to 16 in order to boost CON, or leave INT and DEX at 18 and take Tough or Resilient CON instead of Elven Accuracy). I'm not claiming it's the best choice within your constraints, but I think it's at least viable. The main things it offers are near full caster progression with a great spell list, getting good AC without needing a shield, freeing up your ASI, and not being locked in to Hexblade for good defense. [/QUOTE]
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