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Need help on how to handle a huge fight
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<blockquote data-quote="Oofta" data-source="post: 7953386" data-attributes="member: 6801845"><p>For facing large groups I use the mob rules from the DMG. But most of the times in these scenarios I have the PCs be special forces. A sudden weakness in the defenses that needs to be temporarily shored up? Enemy siege engine causing problems? Someone trying to tunnel in through the sewers? Special enemy combatants getting brought in by magical means? Sleeper agents disguised as normal citizens? Someone needs to sally (or sneak) forth and attempt to assassinate the enemy's leaders? PCs to the rescue!</p><p></p><p>So depending on how long you want this to take you can take a multi-pronged approach. In one encounter there might be a large group that broke through and is wreaking havoc, the group needs to stop them or slow them down long enough for reinforcements or repairs. The enemy has their own version of special forces (higher level monsters) the PCs have to deal with.</p><p></p><p>Basically unless you want to shift focus of the game the PCs are not leading armies, they're helping out with small, intense hot spots. You can also give them choices on which fight they want to take on and give them options to summon reinforcements, just make sure you're clear on the risk and the reward. I like to make the PCs pivotal and able to sway the course of battle. But if they decide to take the easy fight every time or call for reinforcements needed elsewhere too often then things may not go well.</p><p></p><p>One last thought on this, real attempts to take over cities often took days, weeks or even months. Oh, and have fun!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7953386, member: 6801845"] For facing large groups I use the mob rules from the DMG. But most of the times in these scenarios I have the PCs be special forces. A sudden weakness in the defenses that needs to be temporarily shored up? Enemy siege engine causing problems? Someone trying to tunnel in through the sewers? Special enemy combatants getting brought in by magical means? Sleeper agents disguised as normal citizens? Someone needs to sally (or sneak) forth and attempt to assassinate the enemy's leaders? PCs to the rescue! So depending on how long you want this to take you can take a multi-pronged approach. In one encounter there might be a large group that broke through and is wreaking havoc, the group needs to stop them or slow them down long enough for reinforcements or repairs. The enemy has their own version of special forces (higher level monsters) the PCs have to deal with. Basically unless you want to shift focus of the game the PCs are not leading armies, they're helping out with small, intense hot spots. You can also give them choices on which fight they want to take on and give them options to summon reinforcements, just make sure you're clear on the risk and the reward. I like to make the PCs pivotal and able to sway the course of battle. But if they decide to take the easy fight every time or call for reinforcements needed elsewhere too often then things may not go well. One last thought on this, real attempts to take over cities often took days, weeks or even months. Oh, and have fun! [/QUOTE]
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