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Need help on how to handle a huge fight
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<blockquote data-quote="DND_Reborn" data-source="post: 7953515" data-attributes="member: 6987520"><p>Well, if the attack is happening during the day your dragons are not very intelligent.</p><p></p><p>On a dark night, your dragon can see 120 due to its superior darkvision, as where your goons won't even be able to see it to shoot (except the dwarves with 60 darkvision). But that means they can move into fear range and breath before the goons can even see it. The dragon could fly over head, land behind the enemy lines, and breath then start flying away again.</p><p></p><p>Even during the day, you are forgetting those attacks beyond 150 feet have disadvantage, nearly all within 120 will also have it due to fear. So, the odds for most of them to hit is really only 3.5%, slightly better for the few who make the DC 19 WIS save. Also, not all 200 will be grouped so closely to shot together (if they are, one breath will wipe most of them out!), many will probably not even be within <em>long</em> range as they are likely spread out along the city walls. More reasonably, I think you might get 5-10 that are close enough and will actually hit, doing 30-60 damage in that first volley, not the 240 you think.</p><p></p><p>Sorry, it is one of my pet peeves when it comes to dragons. I've seen WAY to many groups not play dragons as they should be IMO given their insane mental abilities (your ancient green dragons have INT 20 and WIS 17!) and age, hunting experience, etc. If I was the DM, the party would be sorely pressed to save the city against a single ancient dragon, let alone TWO!</p><p></p><p>That is why I initially responded focus on the PCs against the dragons, with the rest being background noise, and hope it isn't a TPK.</p><p></p><p>EDIT: as [USER=6801845]@Oofta[/USER] mentioned (I think), siege equipment is the city's best hope against dragons. Better range, better chance to hit, better damage.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7953515, member: 6987520"] Well, if the attack is happening during the day your dragons are not very intelligent. On a dark night, your dragon can see 120 due to its superior darkvision, as where your goons won't even be able to see it to shoot (except the dwarves with 60 darkvision). But that means they can move into fear range and breath before the goons can even see it. The dragon could fly over head, land behind the enemy lines, and breath then start flying away again. Even during the day, you are forgetting those attacks beyond 150 feet have disadvantage, nearly all within 120 will also have it due to fear. So, the odds for most of them to hit is really only 3.5%, slightly better for the few who make the DC 19 WIS save. Also, not all 200 will be grouped so closely to shot together (if they are, one breath will wipe most of them out!), many will probably not even be within [I]long[/I] range as they are likely spread out along the city walls. More reasonably, I think you might get 5-10 that are close enough and will actually hit, doing 30-60 damage in that first volley, not the 240 you think. Sorry, it is one of my pet peeves when it comes to dragons. I've seen WAY to many groups not play dragons as they should be IMO given their insane mental abilities (your ancient green dragons have INT 20 and WIS 17!) and age, hunting experience, etc. If I was the DM, the party would be sorely pressed to save the city against a single ancient dragon, let alone TWO! That is why I initially responded focus on the PCs against the dragons, with the rest being background noise, and hope it isn't a TPK. EDIT: as [USER=6801845]@Oofta[/USER] mentioned (I think), siege equipment is the city's best hope against dragons. Better range, better chance to hit, better damage. [/QUOTE]
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