NarlethDrider said:
Like the title says, what are some suggestions on abilities to add to the core races to make them have an LA+1; +2?
Humans:
Adaptable: When a human gains an ability score increase due to level gain, he may raise an ability score by two instead of by one.
Dwarves:
remove saving throw vs spells/spell-like effects, replace with spell resistance equal to 11 + class levels.
Weapon Proficiency: Dwarves receive the Martial Weapon Proficiency feats for the light hammer, handaxe, battleaxe, and warhammer as bonus feats.
Elves:
no con penalty
+2 Int
+2 racial bonus on Knowledge (Arcana) and Survival checks
Armored Mage: Elves may cast arcane spells in light armor without penalty.
Favored Class: Duskblade, Ranger, Scout, Sorcerer, or Wizard
Gnomes:
Spell-like abilities: a gnome's caster level for her spell-like abilities is equal to her character level. A gnome's spell-like abilities are useable 1/day per point of Cha bonus (min 1).
Gnomes gain the Scent ability.
Favored Class: Bard, Beguiler, Rogue, Wizard
Half-Elves:
+2 Cha
Replace Elven Blood with
Mixed Heritage: For an effect related to race, a half-elf is considered either an elf or a human, whichever is more advantageous.
1 extra feat at 1st level.
Weapon Proficiency: Half-Elves receive the Martial Weapon Proficiency feat for one of the following weapons: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as a bonus feat.
Half-Orcs:
no Int penalty
+2 Con
Replace Orc Blood with
Mixed Heritage: For an effect related to race, a half-orc is considered either an orc or a human, whichever is more advantageous.
Weapon Proficiency: Half-Orcs receive the Martial Weapon Proficiency feat for the martial weapon of their choice as a bonus feat.
+2 to Intimidate and Survival checks
1 extra feat at 1st level.
Favored Class: Barbarian, Ranger, Rogue, Scout, or Fighter
Halflings:
+2 racial bonus on Bluff, Diplomacy, and Gather Information checks.
Throwing Proficiency: A halfling never takes a penalty for throwing a simple or martial thrown weapon, even if he is not proficient in its use.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
-Stuart