Need Help on making CORE RACES LA+1 or +2


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For dwarves, upgrade the saves vs. spells and spell-likes to actual spell resistance (11 + character level).

For elves, give 'em a bonus to both Dex and Int, maybe immunity to mind-affecting abilities.
 


NarlethDrider said:
Like the title says, what are some suggestions on abilities to add to the core races to make them have an LA+1; +2?

Give them humanoid hit dice. :)

Or give them levels of racial paragon classes from Unearthed Arcana.
 

Shade said:
For dwarves, upgrade the saves vs. spells and spell-likes to actual spell resistance (11 + character level).

For elves, give 'em a bonus to both Dex and Int, maybe immunity to mind-affecting abilities.
For dwarves, elves and halflings, use the azerblood, celadrin and d'hinni from Dragon #350. They're all LA +1.
 

Increase ability score adjustments.

Dwarves, elves, gnomes or halflings could use some minor spell resistance 5+HD seems reasonable.
 



NarlethDrider said:
Like the title says, what are some suggestions on abilities to add to the core races to make them have an LA+1; +2?

Humans:
Adaptable: When a human gains an ability score increase due to level gain, he may raise an ability score by two instead of by one.

Dwarves:
remove saving throw vs spells/spell-like effects, replace with spell resistance equal to 11 + class levels.
Weapon Proficiency: Dwarves receive the Martial Weapon Proficiency feats for the light hammer, handaxe, battleaxe, and warhammer as bonus feats.

Elves:
no con penalty
+2 Int
+2 racial bonus on Knowledge (Arcana) and Survival checks
Armored Mage: Elves may cast arcane spells in light armor without penalty.
Favored Class: Duskblade, Ranger, Scout, Sorcerer, or Wizard

Gnomes:
Spell-like abilities: a gnome's caster level for her spell-like abilities is equal to her character level. A gnome's spell-like abilities are useable 1/day per point of Cha bonus (min 1).
Gnomes gain the Scent ability.
Favored Class: Bard, Beguiler, Rogue, Wizard

Half-Elves:
+2 Cha
Replace Elven Blood with
Mixed Heritage: For an effect related to race, a half-elf is considered either an elf or a human, whichever is more advantageous.
1 extra feat at 1st level.
Weapon Proficiency: Half-Elves receive the Martial Weapon Proficiency feat for one of the following weapons: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as a bonus feat.

Half-Orcs:
no Int penalty
+2 Con
Replace Orc Blood with
Mixed Heritage: For an effect related to race, a half-orc is considered either an orc or a human, whichever is more advantageous.
Weapon Proficiency: Half-Orcs receive the Martial Weapon Proficiency feat for the martial weapon of their choice as a bonus feat.
+2 to Intimidate and Survival checks
1 extra feat at 1st level.
Favored Class: Barbarian, Ranger, Rogue, Scout, or Fighter

Halflings:
+2 racial bonus on Bluff, Diplomacy, and Gather Information checks.
Throwing Proficiency: A halfling never takes a penalty for throwing a simple or martial thrown weapon, even if he is not proficient in its use.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.



-Stuart
 


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