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Need Help on my WotBS campaign… (My Players Stay Out!)
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<blockquote data-quote="BlackMoria" data-source="post: 3567845" data-attributes="member: 424"><p>How long is the chain? That determines alot of what you asked. If the case has to hang from the chain because it is very short, then I woud say a -2 penalty for spell casting failure and a -1 to attack rolls and armor check penalties. If the chain is long enough that the case is stowed in a large pouch or backpack, then don't worry about penalties.</p><p></p><p>As for point 2, just ask the beguiler if he has any spells to deter detection from locate object or similar tracing magic that would target the case specifically. Then hint that the contents of the case, being unknown by anyone tracking the case, would be unlikely to be traceable while the case surely would be. Chances are, the beguiler, now aware of a possible liability to having a trackable object chained to him, will want to open the case, take the contents and discard the case. A few glimpses of the imp following the party will reinforce that notion that something or someone is tracking the case.</p><p></p><p>If the beguiler isn't connecting the dots after making the hints above, a non-hostile encounter with the imp can drive home the point. Just have the imp say he was sent to retrieve the case and just the case and if he fails, then an even more persuasive and hostile outsider will be sent .....</p><p></p><p>If the party at this point isn't prepared to divest themselves of the case, then play out that the party from this point onward feels like they are constantly being watched and play up the feeling that something is following them but always just out of sight. After a few days of this, unless your party is totally dense, they will be getting rid of the case in short order.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3567845, member: 424"] How long is the chain? That determines alot of what you asked. If the case has to hang from the chain because it is very short, then I woud say a -2 penalty for spell casting failure and a -1 to attack rolls and armor check penalties. If the chain is long enough that the case is stowed in a large pouch or backpack, then don't worry about penalties. As for point 2, just ask the beguiler if he has any spells to deter detection from locate object or similar tracing magic that would target the case specifically. Then hint that the contents of the case, being unknown by anyone tracking the case, would be unlikely to be traceable while the case surely would be. Chances are, the beguiler, now aware of a possible liability to having a trackable object chained to him, will want to open the case, take the contents and discard the case. A few glimpses of the imp following the party will reinforce that notion that something or someone is tracking the case. If the beguiler isn't connecting the dots after making the hints above, a non-hostile encounter with the imp can drive home the point. Just have the imp say he was sent to retrieve the case and just the case and if he fails, then an even more persuasive and hostile outsider will be sent ..... If the party at this point isn't prepared to divest themselves of the case, then play out that the party from this point onward feels like they are constantly being watched and play up the feeling that something is following them but always just out of sight. After a few days of this, unless your party is totally dense, they will be getting rid of the case in short order. [/QUOTE]
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