Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help on new type of orc
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artos" data-source="post: 1003641" data-attributes="member: 12934"><p>Hey everyone. I’m going to be running a new DnD game soon, and I need some help designing a few things for the game. The world will be constructed differently than most worlds, using a completely different design. The world is a Dyson Sphere, a gigantic hollow sphere with all life occurring on the inside. The sun is contained inside, and, due to the magic nature of the world, it has an atmosphere that extends throughout the entire planet. Now, the main result of this construction is the fact that there is no night, and with the gigantic atmosphere, trees can be, and are, HUGE, miles high, and most life goes on in the top levels of them. Elves live only at the very top (they’re terrified of the dark), Humans live in the top few levels, never in complete darkness, but sometimes in shadow. Halflings are nomadic and tribal, living a level or two down in the trees, consummate hunters and stalkers, learning how to use the shadows greatly to their advantage. Gnomes are. . . unique, and dwarves functionally don’t exist. However, Orcs live in the lower few levels, rarely in full light.</p><p></p><p>My problem is, I need help with the orcs. I’m planning on making them a bit like Cro-Magnon men. I.e. a half-way point between humans and gorillas/monkeys. They have longer, stronger arms, prehensile feet, etc. So, what kind of stats should I give them? And how should I change half-orcs? I’m thinking for half-orcs the following information:</p><p></p><p>* +2 Str, +1 Dex, -2 Int, -2 Cha.</p><p>* Medium-size.</p><p>* Base Speed: 30 ft.</p><p>* Low-light vision. Half-orcs have developed eyes that make more efficient use of light than other races</p><p>* Orc Blood/Weapon Familiarity</p><p>* Automatic Languages: Common and Orc.</p><p>* Favored Class: Barbarian</p><p>* +2 to all Climb and Balance checks.</p><p></p><p></p><p>Now, here’s the orc stat-block.</p><p></p><p>Medium-size humanoid</p><p>Hit Dice: 1d8+1</p><p>Initiative: +1</p><p>Speed: 30 ft base.</p><p>AC:</p><p>Attacks: Greataxe +3, Javelin +2 or Throwing Axe +2, 2 Arms +3</p><p>Damage: Greataxe 1d12+3, Javelin 1d6+2 or Throwing axe 1d6+2, 2 Arms 1d3+3 each.</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft.</p><p>Special Qualities: Low light vision, Light Sensitivity</p><p>Special Attacks: Improved Grab, Constrict 1d4 +2</p><p>Saves: Fort: +1, Ref: +1, Will: -1</p><p>Abilities: Str 15, Dex 13, Con 11, Int 8, Wis 9, Cha 7</p><p>Skills: Spot: +2, Listen: +2, Climb: +4, Jump: +2, Balance: +1.</p><p>Feats: Brachiation.</p><p>Climate/Terain: Any forested land.</p><p>Challenge Rating: PLEASE HELP!</p><p>Treasure: Standard</p><p>Alignment: Usually any evil and chaotic neutral</p><p>Advancement: By character class.</p><p></p><p>COMBAT</p><p>Light Sensitivity: Orcs suffer a –1 penalty to attack rolls and any rolls that involve sight. Spot rolls suffer a –2 penalty.</p><p>Improved Grab: To use this ability, the orc must hit with both arm attacks on an opponent of Medium or smaller size. If it gets a hold, it can constrict.</p><p>Constrict: An Orc who has another creature in a grab can deal 1d4+3 points of damage a round. It can instead choose to squeeze the air out of a creature. Said creature can hold its breath for a number of rounds equal to their Constitution modifier, after which they must make a Fortitude save (DC equal to orc’s Strength check). Each successive round suffers a –1 penalty to the victim’s fortitude saving throw.</p><p></p><p></p><p></p><p>Okay, this basically qualifies everything I want to do. Any suggestions anyone has, I would LOVE to take. I also need help on what the CR for this version is. Thanks.</p><p>-ChrisC</p></blockquote><p></p>
[QUOTE="Artos, post: 1003641, member: 12934"] Hey everyone. I’m going to be running a new DnD game soon, and I need some help designing a few things for the game. The world will be constructed differently than most worlds, using a completely different design. The world is a Dyson Sphere, a gigantic hollow sphere with all life occurring on the inside. The sun is contained inside, and, due to the magic nature of the world, it has an atmosphere that extends throughout the entire planet. Now, the main result of this construction is the fact that there is no night, and with the gigantic atmosphere, trees can be, and are, HUGE, miles high, and most life goes on in the top levels of them. Elves live only at the very top (they’re terrified of the dark), Humans live in the top few levels, never in complete darkness, but sometimes in shadow. Halflings are nomadic and tribal, living a level or two down in the trees, consummate hunters and stalkers, learning how to use the shadows greatly to their advantage. Gnomes are. . . unique, and dwarves functionally don’t exist. However, Orcs live in the lower few levels, rarely in full light. My problem is, I need help with the orcs. I’m planning on making them a bit like Cro-Magnon men. I.e. a half-way point between humans and gorillas/monkeys. They have longer, stronger arms, prehensile feet, etc. So, what kind of stats should I give them? And how should I change half-orcs? I’m thinking for half-orcs the following information: * +2 Str, +1 Dex, -2 Int, -2 Cha. * Medium-size. * Base Speed: 30 ft. * Low-light vision. Half-orcs have developed eyes that make more efficient use of light than other races * Orc Blood/Weapon Familiarity * Automatic Languages: Common and Orc. * Favored Class: Barbarian * +2 to all Climb and Balance checks. Now, here’s the orc stat-block. Medium-size humanoid Hit Dice: 1d8+1 Initiative: +1 Speed: 30 ft base. AC: Attacks: Greataxe +3, Javelin +2 or Throwing Axe +2, 2 Arms +3 Damage: Greataxe 1d12+3, Javelin 1d6+2 or Throwing axe 1d6+2, 2 Arms 1d3+3 each. Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Qualities: Low light vision, Light Sensitivity Special Attacks: Improved Grab, Constrict 1d4 +2 Saves: Fort: +1, Ref: +1, Will: -1 Abilities: Str 15, Dex 13, Con 11, Int 8, Wis 9, Cha 7 Skills: Spot: +2, Listen: +2, Climb: +4, Jump: +2, Balance: +1. Feats: Brachiation. Climate/Terain: Any forested land. Challenge Rating: PLEASE HELP! Treasure: Standard Alignment: Usually any evil and chaotic neutral Advancement: By character class. COMBAT Light Sensitivity: Orcs suffer a –1 penalty to attack rolls and any rolls that involve sight. Spot rolls suffer a –2 penalty. Improved Grab: To use this ability, the orc must hit with both arm attacks on an opponent of Medium or smaller size. If it gets a hold, it can constrict. Constrict: An Orc who has another creature in a grab can deal 1d4+3 points of damage a round. It can instead choose to squeeze the air out of a creature. Said creature can hold its breath for a number of rounds equal to their Constitution modifier, after which they must make a Fortitude save (DC equal to orc’s Strength check). Each successive round suffers a –1 penalty to the victim’s fortitude saving throw. Okay, this basically qualifies everything I want to do. Any suggestions anyone has, I would LOVE to take. I also need help on what the CR for this version is. Thanks. -ChrisC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help on new type of orc
Top