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Need help on new type of orc
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<blockquote data-quote="Technik4" data-source="post: 1006590" data-attributes="member: 7211"><p>I like the constrict ability. If they attack in large groups (and what orc doesnt?) then it could be a deciding factor if the first wave of orcs just grabs the front line. Then other orcs follow-up from behind and engage in melee.</p><p></p><p>Try making the parent-race before making the hybrid, as it will become easier to make the hybrid when the parent is done.</p><p></p><p>From RoF:</p><p></p><p>Mountain Orc</p><p>Medium-Size (30 ft movement)</p><p>+4 Str, -2 Int, -2 Wis, -2 Cha</p><p>Darkvision 60 ft.</p><p>Proficient with Greataxe and Javelin</p><p>Light Sensitivity</p><p>Orc Blood</p><p>Automatic Languages: Common and Orc. Bonus: Draconic, Dwarven, Giant, Goblin.</p><p>Favored Class: Barbarian</p><p></p><p>So first we must analyze what we like and what we don't. I think medium-size is a given. What do you think of the stats? As someone said, strength is the base ability for Climb, which would seem to be these guys' forte. I suggest leaving the Strength and citing that they usually climb trees as a gorilla, going up the trunk and that they stick to larger branches because their thick frames arent supported by smaller ones.</p><p></p><p>Those negative modifiers are all fairly reasonable. They balance out the large strength, plus as you said they are sort of a pre-man type thing so reduced mental abilities makes sense.</p><p></p><p>Proficiency with Greataxe and Javelin. This is tricky as these weapons are clearly more of a charging across the plains type thing. Perhaps give them Blow Gun in place of Javelin? As for greataxe I suggest giving them a weapon that will assist in the environment.</p><p></p><p>Light Sensitivity clearly makes perfect sense, so that stays. The rest is pretty basic stuff, so might as well keep it.</p><p></p><p>Now you are adding a constrict attack as well as a couple skill bonuses. Neither of these things are very powerful (at least not powerful enough to raise the CR) but make for very good flavor of the sub-race of orcs you are making. At this point it would be good to decide what you <em>want</em> their CR to be. I think the regular orc is CR 1/2? Do you want a tougher orc, or just a modified build of the regular orc? Keep in mind that part of the reason orcs make hordes is because singly they are not very strong.</p><p></p><p>Also orcs have no adjustment as far as ECL. Neither do half-orcs. From my reading of what you're going for, you could use these races as-is from the phb, with a few little bennies tacked on (and noone will be the wiser, youre the dm after all). I would suggest a racial +4 to climb for orcs, which cuts down to an easy +2 climb for half-orcs. You may want to also give half-orcs a bonus proficiency, like blow-gun or dart or whatever you decide to do.</p><p></p><p>And now, for a small rant on Favored Class. I think favored class is a good idea since it is the only thing promoting NOT multiclassing. By making favored class more diverse for each race you are sort-of diluting the concept as well as opening the backdoor for munchkins to exploit it. Now, if you know your players and it wont be a problem, I wouldnt think twice about it and possibly abolish the system altogether (as others on this board have done).</p><p></p><p>The other thing it does is give the race some flavor. This is usually the one thing they excel at as a race. Look at elves and wizardry. Are all elves wizards or do they have a couple levels in wizard? No. There are many single-class rangers, rogues, sorcerors, and clerics in any campaign. All the favored class implies is that it would be very easy for those characters to pick up wizardry, it is an innate thing for them. If any of them had to, they could begin training as a wizard and in a reasonable amount of time (ie- without a 20% xp loss) show aptitude.</p><p></p><p>Removing favored class, or granting a choice between favored classes will generally serve to make for more multiclassing, imo.</p><p></p><p>Anyway, sounds like a great campaign!</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1006590, member: 7211"] I like the constrict ability. If they attack in large groups (and what orc doesnt?) then it could be a deciding factor if the first wave of orcs just grabs the front line. Then other orcs follow-up from behind and engage in melee. Try making the parent-race before making the hybrid, as it will become easier to make the hybrid when the parent is done. From RoF: Mountain Orc Medium-Size (30 ft movement) +4 Str, -2 Int, -2 Wis, -2 Cha Darkvision 60 ft. Proficient with Greataxe and Javelin Light Sensitivity Orc Blood Automatic Languages: Common and Orc. Bonus: Draconic, Dwarven, Giant, Goblin. Favored Class: Barbarian So first we must analyze what we like and what we don't. I think medium-size is a given. What do you think of the stats? As someone said, strength is the base ability for Climb, which would seem to be these guys' forte. I suggest leaving the Strength and citing that they usually climb trees as a gorilla, going up the trunk and that they stick to larger branches because their thick frames arent supported by smaller ones. Those negative modifiers are all fairly reasonable. They balance out the large strength, plus as you said they are sort of a pre-man type thing so reduced mental abilities makes sense. Proficiency with Greataxe and Javelin. This is tricky as these weapons are clearly more of a charging across the plains type thing. Perhaps give them Blow Gun in place of Javelin? As for greataxe I suggest giving them a weapon that will assist in the environment. Light Sensitivity clearly makes perfect sense, so that stays. The rest is pretty basic stuff, so might as well keep it. Now you are adding a constrict attack as well as a couple skill bonuses. Neither of these things are very powerful (at least not powerful enough to raise the CR) but make for very good flavor of the sub-race of orcs you are making. At this point it would be good to decide what you [i]want[/i] their CR to be. I think the regular orc is CR 1/2? Do you want a tougher orc, or just a modified build of the regular orc? Keep in mind that part of the reason orcs make hordes is because singly they are not very strong. Also orcs have no adjustment as far as ECL. Neither do half-orcs. From my reading of what you're going for, you could use these races as-is from the phb, with a few little bennies tacked on (and noone will be the wiser, youre the dm after all). I would suggest a racial +4 to climb for orcs, which cuts down to an easy +2 climb for half-orcs. You may want to also give half-orcs a bonus proficiency, like blow-gun or dart or whatever you decide to do. And now, for a small rant on Favored Class. I think favored class is a good idea since it is the only thing promoting NOT multiclassing. By making favored class more diverse for each race you are sort-of diluting the concept as well as opening the backdoor for munchkins to exploit it. Now, if you know your players and it wont be a problem, I wouldnt think twice about it and possibly abolish the system altogether (as others on this board have done). The other thing it does is give the race some flavor. This is usually the one thing they excel at as a race. Look at elves and wizardry. Are all elves wizards or do they have a couple levels in wizard? No. There are many single-class rangers, rogues, sorcerors, and clerics in any campaign. All the favored class implies is that it would be very easy for those characters to pick up wizardry, it is an innate thing for them. If any of them had to, they could begin training as a wizard and in a reasonable amount of time (ie- without a 20% xp loss) show aptitude. Removing favored class, or granting a choice between favored classes will generally serve to make for more multiclassing, imo. Anyway, sounds like a great campaign! Technik [/QUOTE]
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