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Need Help: PC vs. PC campaign
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<blockquote data-quote="rrealm" data-source="post: 1677826" data-attributes="member: 20630"><p>I've been thinking of doing a PC vs. PC game but too was wondering how to make it work. My idea was to allow an evil group of PCs to take shelter in a large cave. They then get funds by raiding nearby towns and the like, mugging people on the open roads or chopping monsters to kibble and taking their loot in the lairs.</p><p></p><p>The good party will hear about a group of evil people that have a bounty on their heads. The good PCs would be able to learn what the evil party consists of based on a series of gather information checks and role-playing. </p><p>They would be able to find out information such as, </p><p>a) a general idea of where the evil hideout is (but not how it is protected/fortified or anything else that has to do with the layout), </p><p>b) what class and tactics the evil group is/uses (like finding a commoner who witnessed a dwarf wielding a battleaxe standing next to a human robed man who launched out a fireball on some innocent people)</p><p></p><p>The evil party would be able to find out</p><p>a) when the good party was going to be in the area so they could “lead them away” from the lair and perform guerilla tactics before retreating to the trap infested lair.</p><p>b) but not exactly what the good party consists of.</p><p></p><p>The good party has the ability to attack the lair and retreat back to town but the evil party would have more treasure/funds “to stock up” in an effort to compensate for not being able to get into town easily.</p><p></p><p>The general overview would be the good guys knowing a lot about the evil people but not how to find them or once they find them, how to take them in/kill them much less penetrate the lair.</p><p></p><p>The evil party will know when and roughly where the good party is to plan for quick strikes but nothing of what is coming at them.</p><p></p><p>Battle to the death, winner takes all. Each group has the ability to give false information so the evils get the good guys to wander into a red dragons den and get beat up while the goods convince the evils that they consists of over a dozen paladins.</p><p></p><p></p><p>I really like the idea of good vs. good.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1677826, member: 20630"] I've been thinking of doing a PC vs. PC game but too was wondering how to make it work. My idea was to allow an evil group of PCs to take shelter in a large cave. They then get funds by raiding nearby towns and the like, mugging people on the open roads or chopping monsters to kibble and taking their loot in the lairs. The good party will hear about a group of evil people that have a bounty on their heads. The good PCs would be able to learn what the evil party consists of based on a series of gather information checks and role-playing. They would be able to find out information such as, a) a general idea of where the evil hideout is (but not how it is protected/fortified or anything else that has to do with the layout), b) what class and tactics the evil group is/uses (like finding a commoner who witnessed a dwarf wielding a battleaxe standing next to a human robed man who launched out a fireball on some innocent people) The evil party would be able to find out a) when the good party was going to be in the area so they could “lead them away” from the lair and perform guerilla tactics before retreating to the trap infested lair. b) but not exactly what the good party consists of. The good party has the ability to attack the lair and retreat back to town but the evil party would have more treasure/funds “to stock up” in an effort to compensate for not being able to get into town easily. The general overview would be the good guys knowing a lot about the evil people but not how to find them or once they find them, how to take them in/kill them much less penetrate the lair. The evil party will know when and roughly where the good party is to plan for quick strikes but nothing of what is coming at them. Battle to the death, winner takes all. Each group has the ability to give false information so the evils get the good guys to wander into a red dragons den and get beat up while the goods convince the evils that they consists of over a dozen paladins. I really like the idea of good vs. good. [/QUOTE]
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