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Need help picking a system for my campaign!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3577174" data-attributes="member: 19675"><p>My first suggestion for non-D20, as always, is HERO.</p><p></p><p>As I just posted elsewhere:</p><p></p><p></p><p></p><p>Mutants & Masterminds, a HERO-esque, rules-light(er) version of D20 would be my next suggestion.</p><p></p><p>Good superhero games, which M&M and HERO both are, must be able to simulate a wide variety of character archetypes since the source material is full of characters of all kinds- guys in power armor, deities, swordsmen and sorcerers can be found in almost any published comic book world.</p><p></p><p>However, Star Wars, Dragonstar, DragonMech, Shadowrun or Deadlands: Hell on Earth would also be good systems to use, since they are <em>dedicated </em>to the kind of sci-fi/fantasy melded campaign you're going to be running.</p><p></p><p>In a perfect world, RIFTS should be just about ideal...but its mechanics suck due to (allegedly) insufficient/nonexistent playtesting. You might want to scope it out for source material, however.</p><p></p><p>Among older games, Alternity and Torg might work, and dropping a magic system into something like Traveller shouldn't be too difficult.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3577174, member: 19675"] My first suggestion for non-D20, as always, is HERO. As I just posted elsewhere: Mutants & Masterminds, a HERO-esque, rules-light(er) version of D20 would be my next suggestion. Good superhero games, which M&M and HERO both are, must be able to simulate a wide variety of character archetypes since the source material is full of characters of all kinds- guys in power armor, deities, swordsmen and sorcerers can be found in almost any published comic book world. However, Star Wars, Dragonstar, DragonMech, Shadowrun or Deadlands: Hell on Earth would also be good systems to use, since they are [I]dedicated [/I]to the kind of sci-fi/fantasy melded campaign you're going to be running. In a perfect world, RIFTS should be just about ideal...but its mechanics suck due to (allegedly) insufficient/nonexistent playtesting. You might want to scope it out for source material, however. Among older games, Alternity and Torg might work, and dropping a magic system into something like Traveller shouldn't be too difficult. [/QUOTE]
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