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Need help picking a system for my campaign!
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3579808" data-attributes="member: 22882"><p>Mutants and Masterminds or HERO would probably work better than Star Wars Saga or Savage Worlds.</p><p></p><p>HERO would give you the 100% flexibility you need to incorporate wildly different elements.</p><p></p><p>Mutants and Masterminds is *slightly* more limited but could handle both of the NPCs you're describing.</p><p></p><p>True20 could probably handle them, but it would require some major houseruling or porting of rules from other d20 games (which is somewhat more difficult with True20 than with most other d20 games).</p><p></p><p>Star Wars Saga could handle them provided you ported some rules, but it seems to hold up to porting *very* well - one of its biggest advantages over True20.</p><p></p><p>Savage Worlds could do it, but I doubt it could do so 'out of the box,' as it were.</p><p></p><p>Spirit of the Century is an excellent implementation of FATE that is designed to handle pulp. It would work very well, provided you don't mind/would like a more rules-lite system.</p><p></p><p>My choice for what you're describing:</p><p></p><p>HERO (provided you have enough time to stat things up; it's a decently fast system in play, but character creation takes a while)</p><p>Mutants and Masterminds (almost as flexible as HERO and much faster to set up)</p><p>Spirit of the Century (probably as flexible as the above and MUCH faster, but also a lighter game)</p><p>Star Wars Saga with various other d20 ports (pulpy and a great d20 implementation that holds up to ported rules better than True20)</p><p>Grim Tales (a d20 Modern derivative that is a bit more flexible and handles magic more how you seem to want it)</p><p>Savage Worlds (pulpy and a fast, tactical rulesset, but without as many rules in print to draw upon)</p><p>d20 Modern with Elements of Magic and various other d20 ports (now an obsolete rulesset IMO, but still usable with the right 3rd party tweaks - Elements of Magic being the most important for your purposes)</p><p>True20 with various other d20 ports (now an obsolete rulesset IMO, but still very light and fast - however, importing stuff is more difficult)</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3579808, member: 22882"] Mutants and Masterminds or HERO would probably work better than Star Wars Saga or Savage Worlds. HERO would give you the 100% flexibility you need to incorporate wildly different elements. Mutants and Masterminds is *slightly* more limited but could handle both of the NPCs you're describing. True20 could probably handle them, but it would require some major houseruling or porting of rules from other d20 games (which is somewhat more difficult with True20 than with most other d20 games). Star Wars Saga could handle them provided you ported some rules, but it seems to hold up to porting *very* well - one of its biggest advantages over True20. Savage Worlds could do it, but I doubt it could do so 'out of the box,' as it were. Spirit of the Century is an excellent implementation of FATE that is designed to handle pulp. It would work very well, provided you don't mind/would like a more rules-lite system. My choice for what you're describing: HERO (provided you have enough time to stat things up; it's a decently fast system in play, but character creation takes a while) Mutants and Masterminds (almost as flexible as HERO and much faster to set up) Spirit of the Century (probably as flexible as the above and MUCH faster, but also a lighter game) Star Wars Saga with various other d20 ports (pulpy and a great d20 implementation that holds up to ported rules better than True20) Grim Tales (a d20 Modern derivative that is a bit more flexible and handles magic more how you seem to want it) Savage Worlds (pulpy and a fast, tactical rulesset, but without as many rules in print to draw upon) d20 Modern with Elements of Magic and various other d20 ports (now an obsolete rulesset IMO, but still usable with the right 3rd party tweaks - Elements of Magic being the most important for your purposes) True20 with various other d20 ports (now an obsolete rulesset IMO, but still very light and fast - however, importing stuff is more difficult) [/QUOTE]
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