Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Need help picking traits - Bard and the rogue. Pathfinder.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfeuer" data-source="post: 6284332" data-attributes="member: 6775193"><p><span style="color: #000000">Hey there forum my GM just provided us with run through of our BG's from the ultimate campaign that means traits. And more of those.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I am playing a bard/Rogue myself level 4. 2 in rogue 2 in bard or 3 in rogue 1 in bard. Dependning on what I decied.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I got these traits after making my BG and it seemse my GM forgotten when he ran the others through to say that you can only</span></p><p><span style="color: #000000">pick on trait from etc/class/type as in you can't pick two social trait, so he said <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it! Just pick som traits and it will be cool.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">So I will! So faar I am consindering Wordly - Vagabond - Resilient or Seeker or Dirty Fighting. Actually I consinder alot, so faar Vagabond and Worldly seemse to be</span></p><p><span style="color: #000000">the once I lean most towards.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I got the attachtment drawback, we all got draw backs so! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Hope my infomation is clear enough, I am planning to go arcane trickster probably soon or later. But nothing is 100% defined.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">My current feats are: Rogue talent - Finesse Rogue - Decitfull - Persuasive - Agile Manuvers.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">________________________________________________________________________________</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Traits I can pick so faar:</strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Civilized social trade. </strong></span></p><p><span style="color: #000000">You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Vagabond child Regional. </strong></span></p><p><span style="color: #000000">You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Orphan social trade.</strong></span></p><p><span style="color: #000000">You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Kin guardian combat:</strong></span></p><p><span style="color: #000000">triat. +4 AC to assited family member. </span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Dirty Fighter Combat.</strong></span></p><p><span style="color: #000000"><strong></strong></span></p><p>[TABLE="width: 1440"][TR][TD]<span style="color: #000000"><em>You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side).</em></span></p><p><span style="color: #000000"><strong>Benefit:</strong> When you hit a foe you are </span><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking" target="_blank"><span style="color: #000000">flanking</span></a><span style="color: #000000">, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a </span><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits" target="_blank"><span style="color: #000000">critical hit</span></a><span style="color: #000000">). This additional damage is a </span><a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonus" target="_blank"><span style="color: #000000">trait bonus</span></a><span style="color: #000000">.</span></p><p><span style="color: #000000"></span>[/TD][/TR][/TABLE]<span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Seeker</strong>: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.</span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Poverty stricken trait.</strong></span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000">Your childhood was tough, and your parents always had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus on Survival checks, and Survival is always a class skill for you.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Unforgotten (Story) </strong></span></p><p><span style="color: #000000">You search for a person dear to you—lost, but you pray not dead. </span></p><p><span style="color: #000000"><strong>Prerequisite</strong>: You must have a close relative, spouse, or other person dear to your heart who never returned from a journey, was captured, or otherwise vanished with little trace, or you have the Major Disaster background. </span></p><p><span style="color: #000000"><strong>Benefit</strong>: Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain a +1 bonus on Will saves. </span></p><p><span style="color: #000000"><strong>Goal</strong>: Find your lost loved one alive, and in the process, decisively defeat a challenging foe who kept you apart. </span></p><p><span style="color: #000000"><strong>Completion Benefit</strong>: You gain a +1 bonus on all saving throws, replacing the +1 bonus on Will saves. If you find your loved one dead, you lose all benefits from this feat until you put the body and possibly soul to proper rest. Putting the body to rest restores the completion benefit, but you don’t regain the ability to reduce nonlethal damage.</span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Resilient</strong>: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves. The seeker social trait.</span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"><strong>Worldly</strong>: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Attached Drawback</strong>: You have a strong emotional attachment to a person or object that you’re terrif ied of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, </span></p><p><span style="color: #000000">or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback</span></p><p> <span style="color: #000000"></span></p><p> <span style="color: #000000"></span></p><p> <span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Greenfeuer, post: 6284332, member: 6775193"] [COLOR=#000000]Hey there forum my GM just provided us with run through of our BG's from the ultimate campaign that means traits. And more of those. I am playing a bard/Rogue myself level 4. 2 in rogue 2 in bard or 3 in rogue 1 in bard. Dependning on what I decied. I got these traits after making my BG and it seemse my GM forgotten when he ran the others through to say that you can only pick on trait from etc/class/type as in you can't pick two social trait, so he said :):):):) it! Just pick som traits and it will be cool. So I will! So faar I am consindering Wordly - Vagabond - Resilient or Seeker or Dirty Fighting. Actually I consinder alot, so faar Vagabond and Worldly seemse to be the once I lean most towards. I got the attachtment drawback, we all got draw backs so! :) Hope my infomation is clear enough, I am planning to go arcane trickster probably soon or later. But nothing is 100% defined. My current feats are: Rogue talent - Finesse Rogue - Decitfull - Persuasive - Agile Manuvers. ________________________________________________________________________________ [B] Traits I can pick so faar:[/B] [B] Civilized social trade. [/B] You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you. [B] Vagabond child Regional. [/B] You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. [B] Orphan social trade.[/B] You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you. [B] Kin guardian combat:[/B] triat. +4 AC to assited family member. [/COLOR][COLOR=#000000] [B]Dirty Fighter Combat. [/B][/COLOR] [TABLE="width: 1440"][TR][TD][COLOR=#000000][I]You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side).[/I] [B]Benefit:[/B] When you hit a foe you are [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking"][COLOR=#000000]flanking[/COLOR][/URL][COLOR=#000000], you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Critical-Hits"][COLOR=#000000]critical hit[/COLOR][/URL][COLOR=#000000]). This additional damage is a [/COLOR][URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Trait-Bonus"][COLOR=#000000]trait bonus[/COLOR][/URL][COLOR=#000000]. [/COLOR][/TD][/TR][/TABLE][COLOR=#000000] [B]Seeker[/B]: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. [B]Poverty stricken trait.[/B] Your childhood was tough, and your parents always had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus on Survival checks, and Survival is always a class skill for you. [B] Unforgotten (Story) [/B] You search for a person dear to you—lost, but you pray not dead. [B]Prerequisite[/B]: You must have a close relative, spouse, or other person dear to your heart who never returned from a journey, was captured, or otherwise vanished with little trace, or you have the Major Disaster background. [B]Benefit[/B]: Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain a +1 bonus on Will saves. [B]Goal[/B]: Find your lost loved one alive, and in the process, decisively defeat a challenging foe who kept you apart. [B]Completion Benefit[/B]: You gain a +1 bonus on all saving throws, replacing the +1 bonus on Will saves. If you find your loved one dead, you lose all benefits from this feat until you put the body and possibly soul to proper rest. Putting the body to rest restores the completion benefit, but you don’t regain the ability to reduce nonlethal damage. [B]Resilient[/B]: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves. The seeker social trait. [B]Worldly[/B]: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result. [B] Attached Drawback[/B]: You have a strong emotional attachment to a person or object that you’re terrif ied of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Need help picking traits - Bard and the rogue. Pathfinder.
Top