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Need help please with design FR MT (Clr5/Wiz1/MT10/?)
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<blockquote data-quote="strongbow" data-source="post: 1884107" data-attributes="member: 2650"><p>I am looking for suggestions for a Mystic Theurge build. The campaign is in the Forgotten Realms. Right now I have a human cleric of Mystra 4. My DM is allowing me to use the Anyspell to qualify for Mystic Theurge. I am mainly looking for what to do after MT 10. I have ruled out True Necromancer (doesn't fit with the campaign). The campaign has a strong elemental theme to it. I favor continuing divine magic casting after Cleric 5/Wiz 1/MT 10, but would not rule out a good arcane class or four for the last four levels. </p><p></p><p>Campaign crazy rules:</p><p>All classes get 2 extra skill points. All characters get one extra feat at first level. Class BAB computed as +1, +0.75, or +0.5 for each level instead of standard. Class saves computed with modified Unearthed Arcana variant progression i.e. Total up the number of classes with good and bad saves in each category. Add what you would have with the good progression in a save to what you would have with the bad progression, and that is your base save. There are firearms in the campaign, and cannons as well. The campaign will have nasty, difficult combat when we have combat. </p><p></p><p>No Phantom Stead, Windwalk, Shadow Walk or other fast movement spells. Teleport is a 9th level spell. There are Lighting rails (from Eberron book) that function as railroads. </p><p></p><p>The character thus far:</p><p>My base stats are 12 Str, 14 Dex, 16 Con, 16 Int, 16 Wis, 10 Cha. I haven't chosen my 4th level stat bump yet, but heavily favor wisdom. The DM let us save one of our level one feats, so I have chosen as feats so far: Mercantile Background, Initiate of Mystra, Craft Wondrous, Extend</p><p></p><p>Tenative Plans:</p><p>I plan to take Practiced Spellcaster at 6 to get my Wizard caster level up to par. Since the DM allows specialist wizard variants from Unearthed Arcana, I was thinking strongly about being a Conjuration specialist with Enchantment and Necromancy as banned schools, and picking up Rapid Summoning and Augment Summoning.</p><p></p><p>Sourcebooks allowed: (DM has final say, but generally speaking)</p><p>Persistent Spell is banned</p><p>All 3.0 and 3.5 FR material</p><p>3.5 Dragon Magazine classes</p><p>PH & DMG of course</p><p>Relics & Rituals I and II</p><p>Nearly all Eberron feats </p><p>Eberron classes: Artificer, Magewright, all the PrC</p><p>Complete Warrior, Divine, & Arcane</p><p>Steam & Sorcery (I believe this is a Legends & Lairs series)</p><p>Versatile feat (Choose two cross-class skills as class skills for all your levels)</p><p>Some Unearthed Arcana</p><p>Some 3.0 Prestige Classes, subject to approval. This is on a case by case basis, so I can't list anything right now.</p><p>Some 3.0 feats, subject to approval. This is on a case by case basis, so I can't list anything right now.</p><p></p><p>Party composition (We are level 3-4 right now, but the players have plans for their own characters) I may be off by a level or two, but this should give you an idea. I am giving you their planned progressions here.</p><p></p><p>Melee Nasty #1 (Fighter 1/Animal Lord 1 (Sorcery & Steam class)/Bar1/Ran1/Warshaper2/Weretouched Master 5/? This guy is a Shifter</p><p></p><p>Rogue Crazy #1 (Fighter 2/Rogue2/Warlock3/Shadow Thief of Amn5/Warshaper2/Shadowdancer1/Dervish1/Divine Seeker5 (I'm not sure about the Divine Seeker) This guy is a Changeling</p><p></p><p>Wizard Summoner (using the variant from Unearthed Arcana for Rapid Summoning and Augment Summoning) Wiz 5/Summoner 10 (From Relics and Rituals I)/? (Human)</p><p></p><p>Musketeer (Sorcery & Steam)1/Ftr 2/Ran2 This character will focus on ranged combat with firearms, with some skills to boot. (Human)</p><p></p><p>Hopefully this should be enough for now, but I'll check back for some more questions. </p><p>Thanks for your assistance.</p></blockquote><p></p>
[QUOTE="strongbow, post: 1884107, member: 2650"] I am looking for suggestions for a Mystic Theurge build. The campaign is in the Forgotten Realms. Right now I have a human cleric of Mystra 4. My DM is allowing me to use the Anyspell to qualify for Mystic Theurge. I am mainly looking for what to do after MT 10. I have ruled out True Necromancer (doesn't fit with the campaign). The campaign has a strong elemental theme to it. I favor continuing divine magic casting after Cleric 5/Wiz 1/MT 10, but would not rule out a good arcane class or four for the last four levels. Campaign crazy rules: All classes get 2 extra skill points. All characters get one extra feat at first level. Class BAB computed as +1, +0.75, or +0.5 for each level instead of standard. Class saves computed with modified Unearthed Arcana variant progression i.e. Total up the number of classes with good and bad saves in each category. Add what you would have with the good progression in a save to what you would have with the bad progression, and that is your base save. There are firearms in the campaign, and cannons as well. The campaign will have nasty, difficult combat when we have combat. No Phantom Stead, Windwalk, Shadow Walk or other fast movement spells. Teleport is a 9th level spell. There are Lighting rails (from Eberron book) that function as railroads. The character thus far: My base stats are 12 Str, 14 Dex, 16 Con, 16 Int, 16 Wis, 10 Cha. I haven't chosen my 4th level stat bump yet, but heavily favor wisdom. The DM let us save one of our level one feats, so I have chosen as feats so far: Mercantile Background, Initiate of Mystra, Craft Wondrous, Extend Tenative Plans: I plan to take Practiced Spellcaster at 6 to get my Wizard caster level up to par. Since the DM allows specialist wizard variants from Unearthed Arcana, I was thinking strongly about being a Conjuration specialist with Enchantment and Necromancy as banned schools, and picking up Rapid Summoning and Augment Summoning. Sourcebooks allowed: (DM has final say, but generally speaking) Persistent Spell is banned All 3.0 and 3.5 FR material 3.5 Dragon Magazine classes PH & DMG of course Relics & Rituals I and II Nearly all Eberron feats Eberron classes: Artificer, Magewright, all the PrC Complete Warrior, Divine, & Arcane Steam & Sorcery (I believe this is a Legends & Lairs series) Versatile feat (Choose two cross-class skills as class skills for all your levels) Some Unearthed Arcana Some 3.0 Prestige Classes, subject to approval. This is on a case by case basis, so I can't list anything right now. Some 3.0 feats, subject to approval. This is on a case by case basis, so I can't list anything right now. Party composition (We are level 3-4 right now, but the players have plans for their own characters) I may be off by a level or two, but this should give you an idea. I am giving you their planned progressions here. Melee Nasty #1 (Fighter 1/Animal Lord 1 (Sorcery & Steam class)/Bar1/Ran1/Warshaper2/Weretouched Master 5/? This guy is a Shifter Rogue Crazy #1 (Fighter 2/Rogue2/Warlock3/Shadow Thief of Amn5/Warshaper2/Shadowdancer1/Dervish1/Divine Seeker5 (I'm not sure about the Divine Seeker) This guy is a Changeling Wizard Summoner (using the variant from Unearthed Arcana for Rapid Summoning and Augment Summoning) Wiz 5/Summoner 10 (From Relics and Rituals I)/? (Human) Musketeer (Sorcery & Steam)1/Ftr 2/Ran2 This character will focus on ranged combat with firearms, with some skills to boot. (Human) Hopefully this should be enough for now, but I'll check back for some more questions. Thanks for your assistance. [/QUOTE]
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Need help please with design FR MT (Clr5/Wiz1/MT10/?)
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