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need help prepping a birthday game of D&D 3.x by Sept 27th
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<blockquote data-quote="Janx" data-source="post: 6375756" data-attributes="member: 8835"><p>My good friend Ned is getting older. He has asked for me to run a D&D game for his birthday, as I haven't run in a few years.</p><p></p><p>I have a basic plan, but I need some help filling in the gaps, as things have moved around since I last got to play/GM.</p><p></p><p>The basic premise is a 4-6 hour "complete" adventure. We're going to run what we call the Dungeon of Disastrous Doom, which is a randomly generated dungeon with a flimsy premise to get in there and kill things as the party works down Dungeon Levels to higher CRs until they die.</p><p></p><p>This time around, we've got the following ideas:</p><p>it's a game show/context (kind of like X-games) where the players get a random PC to play</p><p>infinite respawns as the PCs die, they draw another off the stack</p><p>Ned's presents are mixed in with the monster treasure, which means to get his presents, monsters must be killed</p><p>A pinata will represent the final boss monster because the girls have been begging for a pinata.</p><p></p><p>We also have ideas we're still considering:</p><p>except for Ned, everyone is really an NPC (in on the joke)</p><p>to get a drink, Ned needs to kill a monster that has a potion (potion=drink, drink=potion)</p><p>if one of the other players picks up the present first when the monster dies, Ned will need to kill/steal that present away from the player's PC.</p><p></p><p>The game:</p><p>D&D 3.5 because that's what we have and know how to play</p><p>3rd level pre-gen PCs, chosen from a stack randomly for each player (and as they respawn from death)</p><p>randomly generated dungeon and monster encounters appropriate to the dungeon level (though we'll probably start above CR1).</p><p></p><p>What I need help with:</p><p>extra ideas/adjustments that I might not have thought of</p><p>links to sites that have random dungon generator (preferably with monsters), random encounter tables, random treasure tables as all the old ones I liked have long since vanished</p><p>clever idea for making the pinata represent the last monster in the game</p><p>stack of PCs at 3rd level of decent quality and variety (preferrably core rules as I don't have most expansions)</p><p></p><p></p><p>I want to keep character level some what low (could be convinced to go up to level 5 so the PCs get a fireball). This will keep combat fast, so we can plow through 4-8 encounters. we expect most encounters to be combat (not planning on roleplaying or significant problem solving).</p><p></p><p>I've been way over-worked, so my prep time is severely limited. My friends are liking the basic idea so I think this is pretty lightweight if I get the links to decent random generators and some help with the stacks of PCs (worst case, everybody chooses from the smaller pile, and respawns with any character in the unused pile).</p><p></p><p>Any help from my EN World friends is much appreciated.</p></blockquote><p></p>
[QUOTE="Janx, post: 6375756, member: 8835"] My good friend Ned is getting older. He has asked for me to run a D&D game for his birthday, as I haven't run in a few years. I have a basic plan, but I need some help filling in the gaps, as things have moved around since I last got to play/GM. The basic premise is a 4-6 hour "complete" adventure. We're going to run what we call the Dungeon of Disastrous Doom, which is a randomly generated dungeon with a flimsy premise to get in there and kill things as the party works down Dungeon Levels to higher CRs until they die. This time around, we've got the following ideas: it's a game show/context (kind of like X-games) where the players get a random PC to play infinite respawns as the PCs die, they draw another off the stack Ned's presents are mixed in with the monster treasure, which means to get his presents, monsters must be killed A pinata will represent the final boss monster because the girls have been begging for a pinata. We also have ideas we're still considering: except for Ned, everyone is really an NPC (in on the joke) to get a drink, Ned needs to kill a monster that has a potion (potion=drink, drink=potion) if one of the other players picks up the present first when the monster dies, Ned will need to kill/steal that present away from the player's PC. The game: D&D 3.5 because that's what we have and know how to play 3rd level pre-gen PCs, chosen from a stack randomly for each player (and as they respawn from death) randomly generated dungeon and monster encounters appropriate to the dungeon level (though we'll probably start above CR1). What I need help with: extra ideas/adjustments that I might not have thought of links to sites that have random dungon generator (preferably with monsters), random encounter tables, random treasure tables as all the old ones I liked have long since vanished clever idea for making the pinata represent the last monster in the game stack of PCs at 3rd level of decent quality and variety (preferrably core rules as I don't have most expansions) I want to keep character level some what low (could be convinced to go up to level 5 so the PCs get a fireball). This will keep combat fast, so we can plow through 4-8 encounters. we expect most encounters to be combat (not planning on roleplaying or significant problem solving). I've been way over-worked, so my prep time is severely limited. My friends are liking the basic idea so I think this is pretty lightweight if I get the links to decent random generators and some help with the stacks of PCs (worst case, everybody chooses from the smaller pile, and respawns with any character in the unused pile). Any help from my EN World friends is much appreciated. [/QUOTE]
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need help prepping a birthday game of D&D 3.x by Sept 27th
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