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Community
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Need help pricing a multiple skill bonus item
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1981010" data-attributes="member: 23094"><p>The reason for your confusion is that the vest of escape is actually two items in one. It is a vest that grants a +6 competence bonus to Escape Artist checks (slotted in the vest / chest slot) and a lockpick that grants a +4 competence bonus to Open Lock checks (slotted in the hand slot).</p><p></p><p>Thus, pricing the items seperately and adding them together is an acceptable way to determine the price.</p><p></p><p>The Gloves of Swimming and Climbing are a more appropriate item to consider. They take up a single slot - the gloves - and provide multiple, dissimilar bonuses. As such, the first, most expensive bonus (+5 to Swim checks) is priced normally, while each additional power (+5 to Climb checks) has its price increased by 50%.</p><p></p><p>Note that, in this case, the bonuses and therefore prices are equal, so it doesn't really matter which order you price them in.</p><p></p><p>So, for your Headband of Arcane Might, you're looking at three bonuses: +5 Competence to Concentration, +5 Competence to Knowledge (arcana), and +5 Competence to Spellcraft.</p><p></p><p>The formula for a Competence bonus is (Bonus ^ 2) * 100, so each item, individually, is worth 2,500 gp. However, since you are placing them into a single, slotted item, each power beyond the first has its price increased by 50%.</p><p></p><p>So, you now have:</p><p></p><p>+5 Comp. Concentration: 2,500 * 1 = 2,500gp</p><p>+5 Comp. Knowledge (arcana): 2,500 *1.5 = 3,750gp</p><p>+5 Comp. Spellcraft: 2,500 *1.5 = 3,750gp</p><p></p><p>= 10,000 gp.</p><p></p><p>To create this wondrous item would then require 5,000 gp worth of materials and 400xp. This puts it firmly out of the reach of lower level casters.</p><p></p><p>So, is it balanced at that price?</p><p></p><p>I think so, as a bonus to any of those abilities is unlikely to be game-shattering.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1981010, member: 23094"] The reason for your confusion is that the vest of escape is actually two items in one. It is a vest that grants a +6 competence bonus to Escape Artist checks (slotted in the vest / chest slot) and a lockpick that grants a +4 competence bonus to Open Lock checks (slotted in the hand slot). Thus, pricing the items seperately and adding them together is an acceptable way to determine the price. The Gloves of Swimming and Climbing are a more appropriate item to consider. They take up a single slot - the gloves - and provide multiple, dissimilar bonuses. As such, the first, most expensive bonus (+5 to Swim checks) is priced normally, while each additional power (+5 to Climb checks) has its price increased by 50%. Note that, in this case, the bonuses and therefore prices are equal, so it doesn't really matter which order you price them in. So, for your Headband of Arcane Might, you're looking at three bonuses: +5 Competence to Concentration, +5 Competence to Knowledge (arcana), and +5 Competence to Spellcraft. The formula for a Competence bonus is (Bonus ^ 2) * 100, so each item, individually, is worth 2,500 gp. However, since you are placing them into a single, slotted item, each power beyond the first has its price increased by 50%. So, you now have: +5 Comp. Concentration: 2,500 * 1 = 2,500gp +5 Comp. Knowledge (arcana): 2,500 *1.5 = 3,750gp +5 Comp. Spellcraft: 2,500 *1.5 = 3,750gp = 10,000 gp. To create this wondrous item would then require 5,000 gp worth of materials and 400xp. This puts it firmly out of the reach of lower level casters. So, is it balanced at that price? I think so, as a bonus to any of those abilities is unlikely to be game-shattering. [/QUOTE]
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