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<blockquote data-quote="Seravin" data-source="post: 1136080" data-attributes="member: 6783"><p>Here's my take and suggestions:</p><p><strong>Hilt Clasp</strong></p><p>Useable only on non-magical weapons. If put on a double-weapon, only affects one side. <em>Can</em> add an enhancement bonus to the weapon.</p><p>Pricing: As the weapon effect plus perhaps 10%-20% premium because it's transferrable.</p><p></p><p><strong>Greater Hilt Clasp</strong></p><p>As a Hilt Clasp, but useable on magical weapons which have a total enhancement bonus of no greater than +2.</p><p>Pricing: Double the cost of the weapon effects plus a 10%-20% premium on top of that.</p><p><em>The problem with pricing this for a magic weapon is the variable nature of any particular weapon. This is probably okay for most campaigns but be aware of abuse.</em></p><p></p><p><strong>Gauntlet of Ice and Fire</strong></p><p>Flame: 2000gp</p><p>Frost: 4000gp</p><p><em>priced as a normal magic weapon</em></p><p>Resist Fire 10pts: ((18,000x1.5)x2)= 54,000gp</p><p>Resit Fire 10pts: (18,000gpx1.5)= 27,000gp</p><p><em>priced as the normal armor bonus which is already 1.5 times the ring of the same ability. The 1.5 multiplier is for a non-associated body slot affinity. Resist Fire is doubled as the most expensive property for a Multiple Special Ability item.</em></p><p>Fireball or Coldball 1/day at 10th lvl: ((10x3x1800)/5)=10,800gp</p><p>Grand Total: 97,800gp.</p><p></p><p><strong>Talisman of Spontaneous Arcane Casting</strong></p><p>Greater: Keyed to a single spell of 1st-5th level. Use Mordenkainen's Lucbration.</p><p>Lesser: Keyed to a single spell of 1st-3rd level. Use Rary's Mnemonic Enhancer.</p><p>I'd probably look at either a Pearl of Power or one of the Metamagic Rods for pricing. Essentially it's a 3/day Pearl of Power, but only for one spell. Maybe x2 or x2.5 an equivalent Pearl of Power.</p><p></p><p><strong>Talisman of Spontaneous Divine Casting</strong></p><p>Lesser: Imbue with Spell is probably a good choice.</p><p>Price the same as the Arcane one.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1136080, member: 6783"] Here's my take and suggestions: [b]Hilt Clasp[/b] Useable only on non-magical weapons. If put on a double-weapon, only affects one side. [i]Can[/i] add an enhancement bonus to the weapon. Pricing: As the weapon effect plus perhaps 10%-20% premium because it's transferrable. [b]Greater Hilt Clasp[/b] As a Hilt Clasp, but useable on magical weapons which have a total enhancement bonus of no greater than +2. Pricing: Double the cost of the weapon effects plus a 10%-20% premium on top of that. [i]The problem with pricing this for a magic weapon is the variable nature of any particular weapon. This is probably okay for most campaigns but be aware of abuse.[/i] [b]Gauntlet of Ice and Fire[/b] Flame: 2000gp Frost: 4000gp [i]priced as a normal magic weapon[/i] Resist Fire 10pts: ((18,000x1.5)x2)= 54,000gp Resit Fire 10pts: (18,000gpx1.5)= 27,000gp [i]priced as the normal armor bonus which is already 1.5 times the ring of the same ability. The 1.5 multiplier is for a non-associated body slot affinity. Resist Fire is doubled as the most expensive property for a Multiple Special Ability item.[/i] Fireball or Coldball 1/day at 10th lvl: ((10x3x1800)/5)=10,800gp Grand Total: 97,800gp. [b]Talisman of Spontaneous Arcane Casting[/b] Greater: Keyed to a single spell of 1st-5th level. Use Mordenkainen's Lucbration. Lesser: Keyed to a single spell of 1st-3rd level. Use Rary's Mnemonic Enhancer. I'd probably look at either a Pearl of Power or one of the Metamagic Rods for pricing. Essentially it's a 3/day Pearl of Power, but only for one spell. Maybe x2 or x2.5 an equivalent Pearl of Power. [b]Talisman of Spontaneous Divine Casting[/b] Lesser: Imbue with Spell is probably a good choice. Price the same as the Arcane one. [/QUOTE]
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