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Need help pricing some magic items
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<blockquote data-quote="Folly" data-source="post: 4116901" data-attributes="member: 62919"><p>This is off by abit. The reason tomes are as expensive as they are is because slotless, itemless, and an odd bonus. So you have a base of 1000 * 1^2 = 1000. The odd bonus multipler is 1.25 so: 1000*1.25 = 1250. Slotless is 2 thus: 1250*2=2500. Now you might ask how does itemless cost an additional 25000. Well the item requires wish/miracle that cost 5000 xp. When an item as an addition xp cost to the base creation, it increase the cost by 5 gold per xp. 5000*5 =25000. Then you sum the two components for the resulting cost of 27500. So a magic item that is slotted and not itemless but does give an odd bonus should only cost 25% more than an enhancement bonus. </p><p></p><p>Now as a DM, I wouldn't allow it to work out like that, since there would be no point in getting a X+1 item until you had gotten all possible X items. When using the magic creation rules, you must keep in mind that they are not perfect and you should use discretion in how you let your players use them. That being said, if the item is a unique item, then you can let things slide keeping in mind that you should keep them unique and probably static. (no upgrades, unless you decide to give it like as part of the end of the next story arc)</p></blockquote><p></p>
[QUOTE="Folly, post: 4116901, member: 62919"] This is off by abit. The reason tomes are as expensive as they are is because slotless, itemless, and an odd bonus. So you have a base of 1000 * 1^2 = 1000. The odd bonus multipler is 1.25 so: 1000*1.25 = 1250. Slotless is 2 thus: 1250*2=2500. Now you might ask how does itemless cost an additional 25000. Well the item requires wish/miracle that cost 5000 xp. When an item as an addition xp cost to the base creation, it increase the cost by 5 gold per xp. 5000*5 =25000. Then you sum the two components for the resulting cost of 27500. So a magic item that is slotted and not itemless but does give an odd bonus should only cost 25% more than an enhancement bonus. Now as a DM, I wouldn't allow it to work out like that, since there would be no point in getting a X+1 item until you had gotten all possible X items. When using the magic creation rules, you must keep in mind that they are not perfect and you should use discretion in how you let your players use them. That being said, if the item is a unique item, then you can let things slide keeping in mind that you should keep them unique and probably static. (no upgrades, unless you decide to give it like as part of the end of the next story arc) [/QUOTE]
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