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Need help; problem player
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<blockquote data-quote="That Darn DM" data-source="post: 5476183" data-attributes="member: 6671049"><p>Alright, I'm in a game and I love it. It's my first time playing legend of the 5 rings, and after much trouble. I found the type of character I am most suited for with a bit of trial and error. I'm what my DM calls a "Tier 2 character" which means I'm not the best in combat, but I am a big help in many roleplaying situations.</p><p></p><p>The problem is that we have a "Tier 1" character who is exceptional in combat. I don't mind not doing the most damage, but the guy who plays this character has become sort of a problem. He openly calls anyone who doesn't run into combat a coward and even gets so into the game he is rude to the players that run away from combat situations.</p><p></p><p>Now, I know that might seem odd, but for anyone who knows the system, these characters are Rank 1 Courtiers. They are not meant for combat. They are meant for the political aspect of the game.</p><p></p><p>Secondly, I play a Monk and wish to find peaceful resolution in every way we can, which is heavily smiled upon. The problem is the problem player has better reflexes and always gets first turn and always just attacks first without considering any other form of resolution.</p><p></p><p>Then he belittles everyone for not doing as good as he does.</p><p></p><p>These are far from his only flaws, the lack of respect was spoken about and we decided to let the game go on, as long as he is not rude. Hopefully, that solved the problem.</p><p></p><p>My problem is that he will continue to dictate combat as we go through the game with little thought of the team. There has been several theories to stop this and I love playing in this game except for this one little problem.</p><p></p><p>I don't want to just let him die, as that's not my character and role-playing is huge in the game. We don't get XP for killing enemies, usually just 3 xp per session, so there really is no gain for pulling through us terrible combat scenarios. He doesn't role-play with anyone but the DM, which he is an excellent role-player, but he refuses to acknowledge the party.</p><p></p><p>Basically, he's still in a very D&D mentality and to hell with anyone else's fun, as it is all about his own gain.</p><p></p><p>I decided that I would just play the game and merely enjoy myself, ignoring his rudeness and whatnot. No need to get worked up over his immaturity, but I also don't want to let him just have his way with our game. We've all brought it up to the DM, who is as equally sick of his rudeness and decided to try and fix it. The real problem is that our DM is just the nicest, soft-spoken guy around. He doesn't like to put his foot down on people and I have mad respect for him, but I just don't see him intervening.</p><p></p><p>My question is: does anyone, who is familiar with Rokugan, know any possible in character solutions that we as players may plan out to restrain his character from attacking every little thing he sees? He's not a horrible guy, honestly, just very overzealous about the game. He plays a Mantis Archer.</p><p></p><p>We're looking to have him learn a lesson without having to pull him aside, it's a bit of a fragile situation, and don't worry; if it gets terrible, I will pull him and talk about his behavior myself. I just want to see if anyone can think of a more colorful, subtle, and in-game solution before I throw down the "Bad player card".</p></blockquote><p></p>
[QUOTE="That Darn DM, post: 5476183, member: 6671049"] Alright, I'm in a game and I love it. It's my first time playing legend of the 5 rings, and after much trouble. I found the type of character I am most suited for with a bit of trial and error. I'm what my DM calls a "Tier 2 character" which means I'm not the best in combat, but I am a big help in many roleplaying situations. The problem is that we have a "Tier 1" character who is exceptional in combat. I don't mind not doing the most damage, but the guy who plays this character has become sort of a problem. He openly calls anyone who doesn't run into combat a coward and even gets so into the game he is rude to the players that run away from combat situations. Now, I know that might seem odd, but for anyone who knows the system, these characters are Rank 1 Courtiers. They are not meant for combat. They are meant for the political aspect of the game. Secondly, I play a Monk and wish to find peaceful resolution in every way we can, which is heavily smiled upon. The problem is the problem player has better reflexes and always gets first turn and always just attacks first without considering any other form of resolution. Then he belittles everyone for not doing as good as he does. These are far from his only flaws, the lack of respect was spoken about and we decided to let the game go on, as long as he is not rude. Hopefully, that solved the problem. My problem is that he will continue to dictate combat as we go through the game with little thought of the team. There has been several theories to stop this and I love playing in this game except for this one little problem. I don't want to just let him die, as that's not my character and role-playing is huge in the game. We don't get XP for killing enemies, usually just 3 xp per session, so there really is no gain for pulling through us terrible combat scenarios. He doesn't role-play with anyone but the DM, which he is an excellent role-player, but he refuses to acknowledge the party. Basically, he's still in a very D&D mentality and to hell with anyone else's fun, as it is all about his own gain. I decided that I would just play the game and merely enjoy myself, ignoring his rudeness and whatnot. No need to get worked up over his immaturity, but I also don't want to let him just have his way with our game. We've all brought it up to the DM, who is as equally sick of his rudeness and decided to try and fix it. The real problem is that our DM is just the nicest, soft-spoken guy around. He doesn't like to put his foot down on people and I have mad respect for him, but I just don't see him intervening. My question is: does anyone, who is familiar with Rokugan, know any possible in character solutions that we as players may plan out to restrain his character from attacking every little thing he sees? He's not a horrible guy, honestly, just very overzealous about the game. He plays a Mantis Archer. We're looking to have him learn a lesson without having to pull him aside, it's a bit of a fragile situation, and don't worry; if it gets terrible, I will pull him and talk about his behavior myself. I just want to see if anyone can think of a more colorful, subtle, and in-game solution before I throw down the "Bad player card". [/QUOTE]
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