halfpintgamer1976
First Post
My CG Thief (Iron Heroes) has seen the light and accepted Bahamut as her savior. the DM was cool enough to allow me to develop the character as a religious leader so that I can attempt to raise a temple of Bahamut. I already have the Leadership feat and am planning to take the Followers feat (from Dynasties and Demagogues), so I've got finding new recruits covered. Also, my thief has a really good background in the social feats (such as Devious Manipulator 1-3 and Political Mastermind 1-4), so converting non-believers should go smoothly as well.
Aside from the people and money aspects of start-up (and the social problems of being a well-known thief and geisha turned self proclaimed prophet), what other things should I be wary of in starting the temple?
Aside from the people and money aspects of start-up (and the social problems of being a well-known thief and geisha turned self proclaimed prophet), what other things should I be wary of in starting the temple?