Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help re: 'Ring of Winter' and Artus Cimber in Tomb of Annihilation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7430306" data-attributes="member: 12731"><p>I'm sorry for having to ask: you seem aware the ring is too powerful for a level 5 party - yet you encourage the players to acquire it?</p><p></p><p>The actual adventure does no such thing. The players can meet Artus, but at no point is there anything in it for them to take it. If anything the module is slanted towards the heroes <em>helping</em> Artus to keep the ring away from all those enemies.</p><p></p><p>I don't know what to say other than "...maybe don't make a thing out of the ring for the players?" Instead of meeting a NPC that hires them to take the ring, maybe they meet a NPC that hires them to safeguard Artus?</p><p></p><p>My quickest suggestion is to have Artus manage to stay hidden until the heroes have completed the main quest. At level 11 the ring is no longer completely unbalanced, and also, at that level Artus cannot hope to withstand the party (no real need to kill him since he's clearly outmatched). </p><p></p><p>The suggestion I really want to make is to tie this into the Lost City of Mezro trilogy of adventures - at least if part 3 is any good (it is not released yet). Hint that the ring is tied to Artus fate, and that it is risky to separate the ring from its owner. Then have the heroes help Artus reach the real Mezro and the love of his life, restoring Mezro to Chult in the process. With Ras Nsi dead, the Soulmonger destroyed and Mezro back, the future for Omu and the chultians look bright.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7430306, member: 12731"] I'm sorry for having to ask: you seem aware the ring is too powerful for a level 5 party - yet you encourage the players to acquire it? The actual adventure does no such thing. The players can meet Artus, but at no point is there anything in it for them to take it. If anything the module is slanted towards the heroes [I]helping[/I] Artus to keep the ring away from all those enemies. I don't know what to say other than "...maybe don't make a thing out of the ring for the players?" Instead of meeting a NPC that hires them to take the ring, maybe they meet a NPC that hires them to safeguard Artus? My quickest suggestion is to have Artus manage to stay hidden until the heroes have completed the main quest. At level 11 the ring is no longer completely unbalanced, and also, at that level Artus cannot hope to withstand the party (no real need to kill him since he's clearly outmatched). The suggestion I really want to make is to tie this into the Lost City of Mezro trilogy of adventures - at least if part 3 is any good (it is not released yet). Hint that the ring is tied to Artus fate, and that it is risky to separate the ring from its owner. Then have the heroes help Artus reach the real Mezro and the love of his life, restoring Mezro to Chult in the process. With Ras Nsi dead, the Soulmonger destroyed and Mezro back, the future for Omu and the chultians look bright. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help re: 'Ring of Winter' and Artus Cimber in Tomb of Annihilation
Top