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<blockquote data-quote="garrowolf" data-source="post: 5205188" data-attributes="member: 31900"><p>What I finally decided to do is go with my first version. </p><p></p><p>Base damage + (Burst Rating x Margin of Success) </p><p></p><p>What I fix about it was that I have a Burst rating for Burst Fire and the Full Auto version is just +1 on the Burst fire Rating so something like this x3/x4. A burst is a simple action and full auto is a complex action. All Base damages are damage/AP so when you use Burst then add the Burst rating to the AP as well. </p><p></p><p>So for example a MP-5 uses 9mm which does 9/6 with x2/x3 burst. With a Margin of Success of 8 on burst fire, you do 8x2 = 16 + 9 = 25. The AP goes up by 2 from the burst rating so it ends up being 25/8 damage. </p><p></p><p>So I went back and redid the math and it seems to be working out after all. I guess I was worrying about nothing.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5205188, member: 31900"] What I finally decided to do is go with my first version. Base damage + (Burst Rating x Margin of Success) What I fix about it was that I have a Burst rating for Burst Fire and the Full Auto version is just +1 on the Burst fire Rating so something like this x3/x4. A burst is a simple action and full auto is a complex action. All Base damages are damage/AP so when you use Burst then add the Burst rating to the AP as well. So for example a MP-5 uses 9mm which does 9/6 with x2/x3 burst. With a Margin of Success of 8 on burst fire, you do 8x2 = 16 + 9 = 25. The AP goes up by 2 from the burst rating so it ends up being 25/8 damage. So I went back and redid the math and it seems to be working out after all. I guess I was worrying about nothing. [/QUOTE]
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