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Need help reducing campaign's magic intensity
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<blockquote data-quote="Laslo Tremaine" data-source="post: 15536" data-attributes="member: 330"><p>I wanted to try a lower magic campaign and came up with a solution that works for me.</p><p></p><p>Make everyone dual classed...</p><p></p><p>I'm forcing all of my players to have a minimum of two classes that must progress equally. This does a number of things.</p><p></p><p>•The maximum spell casting level you can get is 10. so you only have to deal with spells of 5th level or less (that gives you resurrection, but nothing better, and you don't get it until 17th level, although you can reincarnate at 15th level...).</p><p></p><p>•As shown above it will slow down everyone's spell progression/acquisition.</p><p></p><p>•Which will lead to lower powered magic items (and I'm thinking about that I will not allow any magic item construction except for charged items [potions, scrolls and wands...])</p><p></p><p>•It makes the characters a bit more diverse. Will a caster be better off as a sorceror/wizard, or a sorceror/rogue. How about a cleric/druid or a wizard/cleric. Will the fighter be better off as a fighter/barbarian or a fighter/rogue, will ranger or paladin be worth taking or would you be better off going for fighter/cleric or fighter/druid. And what about three classes? Sorceror/rogue/barbarian anyone? I'll be interested to see what choices people make.</p><p></p><p>I think in the long-run it will increase the amount of low-level magic in the party (more people will have mage or priest as one of their two classes), but it will keep the total power level down by quite a bit. We'll see how things work out...</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 15536, member: 330"] I wanted to try a lower magic campaign and came up with a solution that works for me. Make everyone dual classed... I'm forcing all of my players to have a minimum of two classes that must progress equally. This does a number of things. •The maximum spell casting level you can get is 10. so you only have to deal with spells of 5th level or less (that gives you resurrection, but nothing better, and you don't get it until 17th level, although you can reincarnate at 15th level...). •As shown above it will slow down everyone's spell progression/acquisition. •Which will lead to lower powered magic items (and I'm thinking about that I will not allow any magic item construction except for charged items [potions, scrolls and wands...]) •It makes the characters a bit more diverse. Will a caster be better off as a sorceror/wizard, or a sorceror/rogue. How about a cleric/druid or a wizard/cleric. Will the fighter be better off as a fighter/barbarian or a fighter/rogue, will ranger or paladin be worth taking or would you be better off going for fighter/cleric or fighter/druid. And what about three classes? Sorceror/rogue/barbarian anyone? I'll be interested to see what choices people make. I think in the long-run it will increase the amount of low-level magic in the party (more people will have mage or priest as one of their two classes), but it will keep the total power level down by quite a bit. We'll see how things work out... [/QUOTE]
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