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<blockquote data-quote="Quickbeam" data-source="post: 153512" data-attributes="member: 635"><p>Regardless of how you choose to manifest the following suggestion, it's an imperative (of sorts) that your character have some bizarre pattern of communication. Others have touched on this, and I think it's a perfect clue to fellow party members that your PC isn't playing with a full deck any longer. He could:</p><p>-- Talk to imaginery people, monsters, objects.</p><p>-- Argue/chat with himself outloud when faced with decisions.</p><p>-- Scream incoherently for no apparent reason, as durath suggested.</p><p>-- Begin and end each sentence with a bizarre noise or sound, sorta like Billy Bob Thornton's character in <em>Slingblade</em>.</p><p></p><p>Beyond the speech issues, I'd suggest other quirks like:</p><p>-- Pointing in an animated manner whenever you address someone, as though you're trying to drive home a very important concept.</p><p>-- Carry around some truly foul object and refer to it as your pet.</p><p>-- Sobbing uncontrollably when things don't go your way.</p><p>-- Paranoia is always indicative of larger problems beneath the surface.</p><p>-- Selective recall is good, as DarkJester noted.</p><p>-- Become fascinated by the mundane; have your PC spend hours examining the straps on his backpack, or a lady bug, or the shape of an ale mug.</p><p>-- Have him begin to display signs of totally irrational fears. He won't step over puddles, and howls in anguish when others do so; or perhaps the sight of black gloves makes him curl into the fetal position, trembling in fear.</p><p></p><p>You get the picture. Good luck with this intriguing and challenging character concept <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> !</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 153512, member: 635"] Regardless of how you choose to manifest the following suggestion, it's an imperative (of sorts) that your character have some bizarre pattern of communication. Others have touched on this, and I think it's a perfect clue to fellow party members that your PC isn't playing with a full deck any longer. He could: -- Talk to imaginery people, monsters, objects. -- Argue/chat with himself outloud when faced with decisions. -- Scream incoherently for no apparent reason, as durath suggested. -- Begin and end each sentence with a bizarre noise or sound, sorta like Billy Bob Thornton's character in [i]Slingblade[/i]. Beyond the speech issues, I'd suggest other quirks like: -- Pointing in an animated manner whenever you address someone, as though you're trying to drive home a very important concept. -- Carry around some truly foul object and refer to it as your pet. -- Sobbing uncontrollably when things don't go your way. -- Paranoia is always indicative of larger problems beneath the surface. -- Selective recall is good, as DarkJester noted. -- Become fascinated by the mundane; have your PC spend hours examining the straps on his backpack, or a lady bug, or the shape of an ale mug. -- Have him begin to display signs of totally irrational fears. He won't step over puddles, and howls in anguish when others do so; or perhaps the sight of black gloves makes him curl into the fetal position, trembling in fear. You get the picture. Good luck with this intriguing and challenging character concept :) ! [/QUOTE]
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